var config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: false } }, scene: { preload: preload, create: create, update: update } }; var anims; var group; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json'); } function create () { this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 }); anims = [ 'diamond', 'prism', 'ruby', 'square' ]; group = this.physics.add.group({ key: 'gems', repeat: 11 }); group.children.iterate(createGem, this); } function update () { this.physics.world.wrap(group, 32); } function createGem (gem) { Phaser.Geom.Rectangle.Random(this.physics.world.bounds, gem); gem.play(Phaser.Math.RND.pick(anims)); gem.setVelocity(Phaser.Math.Between(-150, 150), Phaser.Math.Between(-150, 150)); }
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var config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: false } }, scene: { preload: preload, create: create, update: update } }; var anims; var group; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json'); } function create () { this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 }); this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 }); anims = [ 'diamond', 'prism', 'ruby', 'square' ]; group = this.physics.add.group({ key: 'gems', repeat: 11 }); group.children.iterate(createGem, this); } function update () { this.physics.world.wrap(group, 32); } function createGem (gem) { Phaser.Geom.Rectangle.Random(this.physics.world.bounds, gem); gem.play(Phaser.Math.RND.pick(anims)); gem.setVelocity(Phaser.Math.Between(-150, 150), Phaser.Math.Between(-150, 150)); }