var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { scale: 0 }, plugins: { attractors: true } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('sun', 'assets/tests/space/sun.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } function create () { // You can enable the Attractors plugin either via the game config (see above), or explicitly in code: // this.matter.enableAttractorPlugin(); this.matter.world.setBounds(); this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, { mass: 1, ignorePointer: true }); var sun = this.matter.add.image(400, 200, 'sun', null, { shape: { type: 'circle', radius: 64 }, plugin: { attractors: [ function (bodyA, bodyB) { return { x: (bodyA.position.x - bodyB.position.x) * 0.000001, y: (bodyA.position.y - bodyB.position.y) * 0.000001 }; } ] } }); this.matter.add.mouseSpring(); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { scale: 0 }, plugins: { attractors: true } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('sun', 'assets/tests/space/sun.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } function create () { // You can enable the Attractors plugin either via the game config (see above), or explicitly in code: // this.matter.enableAttractorPlugin(); this.matter.world.setBounds(); this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, { mass: 1, ignorePointer: true }); var sun = this.matter.add.image(400, 200, 'sun', null, { shape: { type: 'circle', radius: 64 }, plugin: { attractors: [ function (bodyA, bodyB) { return { x: (bodyA.position.x - bodyB.position.x) * 0.000001, y: (bodyA.position.y - bodyB.position.y) * 0.000001 }; } ] } }); this.matter.add.mouseSpring(); }