var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1d1d1d', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ball', 'assets/sprites/pangball.png'); } function create () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); // Add in a stack of balls for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1d1d1d', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ball', 'assets/sprites/pangball.png'); } function create () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); // Add in a stack of balls for (var i = 0; i < 64; i++) { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } }