var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var blockA = this.matter.add.image(200, 300, 'block').setBounce(1).setFriction(0);
var blockB = this.matter.add.image(400, 300, 'block');
var blockC = this.matter.add.image(750, 300, 'block').setStatic(true);
var blockD = this.matter.add.image(50, 300, 'block').setStatic(true);
var cat1 = this.matter.world.nextCategory();
blockA.setCollisionCategory(cat1);
blockC.setCollisionCategory(cat1);
var cat2 = this.matter.world.nextCategory();
blockD.setCollisionCategory(cat2);
blockA.setCollidesWith([ cat1, cat2 ]);
// blockA.setCollidesWith(cat1);
blockA.setVelocityX(25);
this.matter.world.on('collisionstart', function (event) {
event.pairs[0].bodyA.gameObject.setTint(0xff0000);
event.pairs[0].bodyB.gameObject.setTint(0x00ff00);
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var blockA = this.matter.add.image(200, 300, 'block').setBounce(1).setFriction(0);
var blockB = this.matter.add.image(400, 300, 'block');
var blockC = this.matter.add.image(750, 300, 'block').setStatic(true);
var blockD = this.matter.add.image(50, 300, 'block').setStatic(true);
var cat1 = this.matter.world.nextCategory();
blockA.setCollisionCategory(cat1);
blockC.setCollisionCategory(cat1);
var cat2 = this.matter.world.nextCategory();
blockD.setCollisionCategory(cat2);
blockA.setCollidesWith([ cat1, cat2 ]);
// blockA.setCollidesWith(cat1);
blockA.setVelocityX(25);
this.matter.world.on('collisionstart', function (event) {
event.pairs[0].bodyA.gameObject.setTint(0xff0000);
event.pairs[0].bodyB.gameObject.setTint(0x00ff00);
});
}