var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter' }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { this.matter.world.setBounds(); this.matter.add.image(400, 100, 'block', null, { chamfer: 16 }).setBounce(0.9); // These both do the same thing: // this.matter.add.pointerConstraint({ length: 1, stiffness: 0.6 }); this.matter.add.mouseSpring({ length: 1, stiffness: 0.6 }); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter' }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { this.matter.world.setBounds(); this.matter.add.image(400, 100, 'block', null, { chamfer: 16 }).setBounce(0.9); // These both do the same thing: // this.matter.add.pointerConstraint({ length: 1, stiffness: 0.6 }); this.matter.add.mouseSpring({ length: 1, stiffness: 0.6 }); }