var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter'
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
function create ()
{
this.matter.world.setBounds();
// This body isn't effected by Gravity
this.matter.add.image(100, 100, 'block').setIgnoreGravity(true);
this.matter.add.image(300, 100, 'block', null, { restitution: 0.6, frictionAir: 0, mass: 0.1 });
this.matter.add.image(500, 100, 'block', null, { restitution: 0.8, frictionAir: 0, mass: 0.1 });
this.matter.add.image(700, 100, 'block', null, { restitution: 1, frictionAir: 0, mass: 0.1 });
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter'
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
function create ()
{
this.matter.world.setBounds();
// This body isn't effected by Gravity
this.matter.add.image(100, 100, 'block').setIgnoreGravity(true);
this.matter.add.image(300, 100, 'block', null, { restitution: 0.6, frictionAir: 0, mass: 0.1 });
this.matter.add.image(500, 100, 'block', null, { restitution: 0.8, frictionAir: 0, mass: 0.1 });
this.matter.add.image(700, 100, 'block', null, { restitution: 1, frictionAir: 0, mass: 0.1 });
}