var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('blue', 'assets/sprites/columns-blue.png'); } function create () { this.matter.world.setBounds().disableGravity(); // By default it will create a rectangular body the size of the texture var rect = this.matter.add.image(200, 50, 'blue'); // However, you can tell it to create any size rectangle you like, such as this one: rect.setBody({ type: 'rectangle', width: 128, height: 128 }); // Just make the body move around and bounce rect.setVelocity(6, 3); rect.setAngularVelocity(0.01); rect.setBounce(1); rect.setFriction(0, 0, 0); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('blue', 'assets/sprites/columns-blue.png'); } function create () { this.matter.world.setBounds().disableGravity(); // By default it will create a rectangular body the size of the texture var rect = this.matter.add.image(200, 50, 'blue'); // However, you can tell it to create any size rectangle you like, such as this one: rect.setBody({ type: 'rectangle', width: 128, height: 128 }); // Just make the body move around and bounce rect.setVelocity(6, 3); rect.setAngularVelocity(0.01); rect.setBounce(1); rect.setFriction(0, 0, 0); }