class Example extends Phaser.Scene { constructor () { super(); } create () { // this.matter.world.setBounds().disableGravity(); this.matter.world.disableGravity(); this.matter.add.mouseSpring(); let x = 100; let y = 300; let prevBody; for (let i = 0; i < 8; i++) { const body = this.matter.add.circle(x, y, 24); if (i > 0) { const s = this.matter.add.spring(body, prevBody, 48, 0.9, { damping: 0.9, angularStiffness: 0.9 }); console.log(s); } prevBody = body; x += 64; } } update () { } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true, debug: { showAxes: false, showAngleIndicator: true, angleColor: 0xe81153, showBroadphase: false, broadphaseColor: 0xffb400, showBounds: false, boundsColor: 0xffffff, showVelocity: true, velocityColor: 0x00aeef, showCollisions: true, collisionColor: 0xf5950c, showSeparations: false, separationColor: 0xffa500, showBody: true, showStaticBody: true, showInternalEdges: true, renderFill: false, renderLine: true, fillColor: 0x106909, fillOpacity: 1, lineColor: 0x28de19, lineOpacity: 1, lineThickness: 1, staticFillColor: 0x0d177b, staticLineColor: 0x1327e4, showSleeping: true, staticBodySleepOpacity: 1, sleepFillColor: 0x464646, sleepLineColor: 0x999a99, showSensors: true, sensorFillColor: 0x0d177b, sensorLineColor: 0x1327e4, showPositions: true, positionSize: 4, positionColor: 0xe042da, showJoint: true, jointColor: 0xe0e042, jointLineOpacity: 1, jointLineThickness: 2, pinSize: 4, pinColor: 0x42e0e0, springColor: 0xe042e0, anchorColor: 0xefefef, anchorSize: 4, showConvexHulls: true, hullColor: 0xd703d0 } } }, scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } create () { // this.matter.world.setBounds().disableGravity(); this.matter.world.disableGravity(); this.matter.add.mouseSpring(); let x = 100; let y = 300; let prevBody; for (let i = 0; i < 8; i++) { const body = this.matter.add.circle(x, y, 24); if (i > 0) { const s = this.matter.add.spring(body, prevBody, 48, 0.9, { damping: 0.9, angularStiffness: 0.9 }); console.log(s); } prevBody = body; x += 64; } } update () { } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true, debug: { showAxes: false, showAngleIndicator: true, angleColor: 0xe81153, showBroadphase: false, broadphaseColor: 0xffb400, showBounds: false, boundsColor: 0xffffff, showVelocity: true, velocityColor: 0x00aeef, showCollisions: true, collisionColor: 0xf5950c, showSeparations: false, separationColor: 0xffa500, showBody: true, showStaticBody: true, showInternalEdges: true, renderFill: false, renderLine: true, fillColor: 0x106909, fillOpacity: 1, lineColor: 0x28de19, lineOpacity: 1, lineThickness: 1, staticFillColor: 0x0d177b, staticLineColor: 0x1327e4, showSleeping: true, staticBodySleepOpacity: 1, sleepFillColor: 0x464646, sleepLineColor: 0x999a99, showSensors: true, sensorFillColor: 0x0d177b, sensorLineColor: 0x1327e4, showPositions: true, positionSize: 4, positionColor: 0xe042da, showJoint: true, jointColor: 0xe0e042, jointLineOpacity: 1, jointLineThickness: 2, pinSize: 4, pinColor: 0x42e0e0, springColor: 0xe042e0, anchorColor: 0xefefef, anchorSize: 4, showConvexHulls: true, hullColor: 0xd703d0 } } }, scene: [ Example ] }; const game = new Phaser.Game(config);