// #module
import BendPostFX from './assets/pipelines/BendPostFX.js';
import ColorPostFX from './assets/pipelines/ColorPostFX.js';
import HueRotate from './assets/pipelines/HueRotate.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.setPath('assets/tests/pipeline');
this.load.image('fish', 'fish.png');
this.load.image('crab', 'crab.png');
this.load.image('flower', 'flower.png');
}
create ()
{
const colorPipeline = this.renderer.pipelines.get('HueRotate');
const bendPipeline = this.renderer.pipelines.get('BendPostFX');
this.add.sprite(400, 100, 'fish');
this.add.sprite(400, 300, 'flower').setPipeline(colorPipeline).setPostPipeline(bendPipeline);
this.add.sprite(400, 500, 'crab');
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'ColorPostFX': ColorPostFX, 'BendPostFX': BendPostFX, 'HueRotate': HueRotate }
};
let game = new Phaser.Game(config);
// #module
import BendPostFX from './assets/pipelines/BendPostFX.js';
import ColorPostFX from './assets/pipelines/ColorPostFX.js';
import HueRotate from './assets/pipelines/HueRotate.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.setPath('assets/tests/pipeline');
this.load.image('fish', 'fish.png');
this.load.image('crab', 'crab.png');
this.load.image('flower', 'flower.png');
}
create ()
{
const colorPipeline = this.renderer.pipelines.get('HueRotate');
const bendPipeline = this.renderer.pipelines.get('BendPostFX');
this.add.sprite(400, 100, 'fish');
this.add.sprite(400, 300, 'flower').setPipeline(colorPipeline).setPostPipeline(bendPipeline);
this.add.sprite(400, 500, 'crab');
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'ColorPostFX': ColorPostFX, 'BendPostFX': BendPostFX, 'HueRotate': HueRotate }
};
let game = new Phaser.Game(config);