var config = { type: Phaser.AUTO, backgroundColor: '#000000', scale: { mode: Phaser.Scale.NONE, autoCenter: Phaser.Scale.CENTER_BOTH, parent: 'phaser-example', width: 160, height: 144, zoom: Phaser.Scale.MAX_ZOOM }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/tests/zoom/background.png'); this.load.image('ship', 'assets/tests/zoom/viper.png'); this.load.image('bullet', 'assets/tests/zoom/bullet.png'); } function create () { this.add.image(0, 0, 'bg').setOrigin(0); var bullet = this.add.image(-10, -10, 'bullet'); var ship = this.add.image(40, 40, 'ship').setInteractive(); var tween; ship.on('pointerdown', function () { if (tween) { tween.stop(); } bullet.setPosition(40, 40); tween = this.tweens.add({ targets: bullet, x: 200 }); }, this); } // In scaleMode NONE the Scale Manager is effectively disabled, so you need to // tell it when a resize happens yourself: window.addEventListener('resize', function (event) { game.scale.setMaxZoom(); }, false); document.body.style.backgroundColor = '#000000';
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var config = { type: Phaser.AUTO, backgroundColor: '#000000', scale: { mode: Phaser.Scale.NONE, autoCenter: Phaser.Scale.CENTER_BOTH, parent: 'phaser-example', width: 160, height: 144, zoom: Phaser.Scale.MAX_ZOOM }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/tests/zoom/background.png'); this.load.image('ship', 'assets/tests/zoom/viper.png'); this.load.image('bullet', 'assets/tests/zoom/bullet.png'); } function create () { this.add.image(0, 0, 'bg').setOrigin(0); var bullet = this.add.image(-10, -10, 'bullet'); var ship = this.add.image(40, 40, 'ship').setInteractive(); var tween; ship.on('pointerdown', function () { if (tween) { tween.stop(); } bullet.setPosition(40, 40); tween = this.tweens.add({ targets: bullet, x: 200 }); }, this); } // In scaleMode NONE the Scale Manager is effectively disabled, so you need to // tell it when a resize happens yourself: window.addEventListener('resize', function (event) { game.scale.setMaxZoom(); }, false); document.body.style.backgroundColor = '#000000';