var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pym', 'assets/pics/cougar-face-of-nature.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
var g = this.add.graphics().setDepth(1);
this.input.on('pointerdown', function (pointer) {
this.game.renderer.snapshotPixel(pointer.x, pointer.y, function (pixel)
{
g.clear();
g.fillStyle(pixel.color);
g.fillRect(0, 0, 128, 128);
});
}, this);
// Everything from here down is just stuff to display, so you can grab from it
var bg = this.add.image(400, 300, 'pym').setScale(3);
bg.texture.setFilter(1);
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pym', 'assets/pics/cougar-face-of-nature.png');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
this.load.image('red', 'assets/particles/red.png');
}
function create ()
{
var g = this.add.graphics().setDepth(1);
this.input.on('pointerdown', function (pointer) {
this.game.renderer.snapshotPixel(pointer.x, pointer.y, function (pixel)
{
g.clear();
g.fillStyle(pixel.color);
g.fillRect(0, 0, 128, 128);
});
}, this);
// Everything from here down is just stuff to display, so you can grab from it
var bg = this.add.image(400, 300, 'pym').setScale(3);
bg.texture.setFilter(1);
var particles = this.add.particles('red');
var emitter = particles.createEmitter({
speed: 100,
scale: { start: 1, end: 0 },
blendMode: 'ADD'
});
var logo = this.physics.add.image(400, 100, 'logo');
logo.setVelocity(100, 200);
logo.setBounce(1, 1);
logo.setCollideWorldBounds(true);
emitter.startFollow(logo);
}