var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create,
update: update
}
};
var bob;
var graphics;
var offset;
var px;
var py;
var cropWidth;
var cropHeight;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('sea', 'assets/animations/seacreatures_json.png', 'assets/animations/seacreatures_json.json');
}
function create ()
{
this.anims.create({ key: 'stingray', frames: this.anims.generateFrameNames('sea', { prefix: 'stingray', end: 23, zeroPad: 4 }), repeat: -1 });
this.add.sprite(400, 300, 'sea').setAlpha(0.3).play('stingray');
bob = this.add.sprite(400, 300, 'sea').play('stingray');
graphics = this.add.graphics();
cropWidth = 64;
cropHeight = 64;
px = 0;
py = 0;
bob.setCrop(0, 0, cropWidth, cropHeight);
offset = bob.getTopLeft();
this.input.on('pointermove', function (pointer) {
px = pointer.x - offset.x;
py = pointer.y - offset.y;
});
}
function update ()
{
bob.setCrop(
px - cropWidth / 2,
py - cropHeight / 2,
cropWidth,
cropHeight
);
graphics.clear();
graphics.lineStyle(1, 0x00ff00);
graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height);
}
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create,
update: update
}
};
var bob;
var graphics;
var offset;
var px;
var py;
var cropWidth;
var cropHeight;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('sea', 'assets/animations/seacreatures_json.png', 'assets/animations/seacreatures_json.json');
}
function create ()
{
this.anims.create({ key: 'stingray', frames: this.anims.generateFrameNames('sea', { prefix: 'stingray', end: 23, zeroPad: 4 }), repeat: -1 });
this.add.sprite(400, 300, 'sea').setAlpha(0.3).play('stingray');
bob = this.add.sprite(400, 300, 'sea').play('stingray');
graphics = this.add.graphics();
cropWidth = 64;
cropHeight = 64;
px = 0;
py = 0;
bob.setCrop(0, 0, cropWidth, cropHeight);
offset = bob.getTopLeft();
this.input.on('pointermove', function (pointer) {
px = pointer.x - offset.x;
py = pointer.y - offset.y;
});
}
function update ()
{
bob.setCrop(
px - cropWidth / 2,
py - cropHeight / 2,
cropWidth,
cropHeight
);
graphics.clear();
graphics.lineStyle(1, 0x00ff00);
graphics.strokeRect(offset.x + bob._crop.x, offset.y + bob._crop.y, bob._crop.width, bob._crop.height);
}