Sprite Sheet

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload() {

    this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });

}

function create() {

    this.add.image(0, 0, 'diamonds', 0);
    this.add.image(64, 0, 'diamonds', 1);
    this.add.image(128, 0, 'diamonds', 2);
    this.add.image(32, 32, 'diamonds', 3);
    this.add.image(96, 32, 'diamonds', 4);

}