var config = {
width: 800,
height: 600,
resolution: 1,
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update,
extend: {
minimap: null
}
}
};
var t = 0;
var game = new Phaser.Game(config);
var width = 40;
var height = 38;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles.png');
}
function create ()
{
// Build a random level as a 2D array
var level = [];
for (var y = 0; y < height; y++)
{
var row = [];
for (var x = 0; x < width; x++)
{
var tileIndex = Phaser.Math.RND.integerInRange(0, 6);
row.push(tileIndex);
}
level.push(row);
}
var map = this.make.tilemap({ data: level, tileWidth: 32, tileHeight: 32 });
var tileset = map.addTilesetImage('tiles');
var layer = map.createLayer(0, tileset, 0, 0);
this.cameras.main.setBounds(0, 0, layer.width, layer.height);
this.minimap = this.cameras.add(200, 10, 100, 100).setZoom(0.2);
this.minimap.setBackgroundColor('#ffff00');
}
function update ()
{
this.minimap.scrollX = width * 32 / 2 + Math.cos(t) * 300;
this.minimap.scrollY = height * 32 / 2 + Math.sin(t) * 300;
t += 0.025;
}
var config = {
width: 800,
height: 600,
resolution: 1,
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update,
extend: {
minimap: null
}
}
};
var t = 0;
var game = new Phaser.Game(config);
var width = 40;
var height = 38;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles.png');
}
function create ()
{
// Build a random level as a 2D array
var level = [];
for (var y = 0; y < height; y++)
{
var row = [];
for (var x = 0; x < width; x++)
{
var tileIndex = Phaser.Math.RND.integerInRange(0, 6);
row.push(tileIndex);
}
level.push(row);
}
var map = this.make.tilemap({ data: level, tileWidth: 32, tileHeight: 32 });
var tileset = map.addTilesetImage('tiles');
var layer = map.createLayer(0, tileset, 0, 0);
this.cameras.main.setBounds(0, 0, layer.width, layer.height);
this.minimap = this.cameras.add(200, 10, 100, 100).setZoom(0.2);
this.minimap.setBackgroundColor('#ffff00');
}
function update ()
{
this.minimap.scrollX = width * 32 / 2 + Math.cos(t) * 300;
this.minimap.scrollY = height * 32 / 2 + Math.sin(t) * 300;
t += 0.025;
}