class Example extends Phaser.Scene
{
constructor ()
{
super();
this.y = 0;
this.gems = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('red', 'assets/sprites/gem.png');
this.load.image('blue', 'assets/sprites/columns-blue.png');
}
create ()
{
// This is our 'lead' Sprite, the first one in the array
this.gems.push(this.add.sprite(200, 300, 'red'));
for (let i = 0; i < 8; i++)
{
// All of the blue gems will be aligned to the right of the red gem
this.gems.push(this.add.sprite(0, 0, 'blue'));
}
}
update ()
{
Phaser.Actions.AlignTo(this.gems, Phaser.Display.Align.RIGHT_CENTER, 0, Math.sin(this.y) * 8);
this.y += 0.1;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.y = 0;
this.gems = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('red', 'assets/sprites/gem.png');
this.load.image('blue', 'assets/sprites/columns-blue.png');
}
create ()
{
// This is our 'lead' Sprite, the first one in the array
this.gems.push(this.add.sprite(200, 300, 'red'));
for (let i = 0; i < 8; i++)
{
// All of the blue gems will be aligned to the right of the red gem
this.gems.push(this.add.sprite(0, 0, 'blue'));
}
}
update ()
{
Phaser.Actions.AlignTo(this.gems, Phaser.Display.Align.RIGHT_CENTER, 0, Math.sin(this.y) * 8);
this.y += 0.1;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);