class Example extends Phaser.Scene { constructor () { super(); this.y = 0; this.gems = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('red', 'assets/sprites/gem.png'); this.load.image('blue', 'assets/sprites/columns-blue.png'); } create () { // This is our 'lead' Sprite, the first one in the array this.gems.push(this.add.sprite(200, 300, 'red')); for (let i = 0; i < 8; i++) { // All of the blue gems will be aligned to the right of the red gem this.gems.push(this.add.sprite(0, 0, 'blue')); } } update () { Phaser.Actions.AlignTo(this.gems, Phaser.Display.Align.RIGHT_CENTER, 0, Math.sin(this.y) * 8); this.y += 0.1; } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.y = 0; this.gems = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('red', 'assets/sprites/gem.png'); this.load.image('blue', 'assets/sprites/columns-blue.png'); } create () { // This is our 'lead' Sprite, the first one in the array this.gems.push(this.add.sprite(200, 300, 'red')); for (let i = 0; i < 8; i++) { // All of the blue gems will be aligned to the right of the red gem this.gems.push(this.add.sprite(0, 0, 'blue')); } } update () { Phaser.Actions.AlignTo(this.gems, Phaser.Display.Align.RIGHT_CENTER, 0, Math.sin(this.y) * 8); this.y += 0.1; } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);