class Example extends Phaser.Scene
{
constructor ()
{
super();
this.move = 0;
this.layer1 = [];
this.layer2 = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
}
create ()
{
for (let i = 0; i < 1024; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
const frame = `veg0${Phaser.Math.Between(1, 9)}`;
this.layer1.push(this.add.image(x, y, 'atlas', frame));
}
for (let i = 0; i < 1024; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
const frame = `veg0${Phaser.Math.Between(1, 9)}`;
this.layer2.push(this.add.image(x, y, 'atlas', frame));
}
}
update ()
{
Phaser.Actions.IncXY(this.layer1, Math.cos(this.move), Math.sin(this.move));
Phaser.Actions.Rotate(this.layer1, -0.01);
Phaser.Actions.IncXY(this.layer2, -Math.cos(this.move), -Math.sin(this.move));
Phaser.Actions.Rotate(this.layer2, 0.01);
this.move += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.move = 0;
this.layer1 = [];
this.layer2 = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
}
create ()
{
for (let i = 0; i < 1024; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
const frame = `veg0${Phaser.Math.Between(1, 9)}`;
this.layer1.push(this.add.image(x, y, 'atlas', frame));
}
for (let i = 0; i < 1024; i++)
{
const x = Phaser.Math.Between(100, 700);
const y = Phaser.Math.Between(100, 500);
const frame = `veg0${Phaser.Math.Between(1, 9)}`;
this.layer2.push(this.add.image(x, y, 'atlas', frame));
}
}
update ()
{
Phaser.Actions.IncXY(this.layer1, Math.cos(this.move), Math.sin(this.move));
Phaser.Actions.Rotate(this.layer1, -0.01);
Phaser.Actions.IncXY(this.layer2, -Math.cos(this.move), -Math.sin(this.move));
Phaser.Actions.Rotate(this.layer2, 0.01);
this.move += 0.01;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);