class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
create ()
{
const group = this.add.group({ key: 'diamonds', frame: 3, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }});
// Spread out the children between the 2 given values, using the string-based property
Phaser.Actions.Spread(group.getChildren(), 'alpha', 0, 1);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
create ()
{
const group = this.add.group({ key: 'diamonds', frame: 3, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }});
// Spread out the children between the 2 given values, using the string-based property
Phaser.Actions.Spread(group.getChildren(), 'alpha', 0, 1);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);