class Example extends Phaser.Scene { constructor () { super(); this.wrapRect; this.aliens = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('monitor', 'assets/pics/monitor.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } create () { // This is our 'wrapping rectangle' // When a sprite leaves this, it'll be wrapped around this.wrapRect = new Phaser.Geom.Rectangle(214, 132, 367, 239); this.add.rectangle(this.wrapRect.x, this.wrapRect.y, this.wrapRect.width, this.wrapRect.height, 0x0094bf).setOrigin(0, 0); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(this.wrapRect.left, this.wrapRect.right); const y = Phaser.Math.Between(this.wrapRect.top, this.wrapRect.bottom); this.aliens.push(this.add.image(x, y, 'alien')); } this.add.image(400, 300, 'monitor'); } update () { // Move all the sprites Phaser.Actions.IncXY(this.aliens, 1.5, 2.5, 0.04); // Wrap the sprites within our wrapping rectangle, with an 8px buffer Phaser.Actions.WrapInRectangle(this.aliens, this.wrapRect, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000042', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.wrapRect; this.aliens = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('monitor', 'assets/pics/monitor.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } create () { // This is our 'wrapping rectangle' // When a sprite leaves this, it'll be wrapped around this.wrapRect = new Phaser.Geom.Rectangle(214, 132, 367, 239); this.add.rectangle(this.wrapRect.x, this.wrapRect.y, this.wrapRect.width, this.wrapRect.height, 0x0094bf).setOrigin(0, 0); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(this.wrapRect.left, this.wrapRect.right); const y = Phaser.Math.Between(this.wrapRect.top, this.wrapRect.bottom); this.aliens.push(this.add.image(x, y, 'alien')); } this.add.image(400, 300, 'monitor'); } update () { // Move all the sprites Phaser.Actions.IncXY(this.aliens, 1.5, 2.5, 0.04); // Wrap the sprites within our wrapping rectangle, with an 8px buffer Phaser.Actions.WrapInRectangle(this.aliens, this.wrapRect, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000042', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);