class Example extends Phaser.Scene
{
constructor ()
{
super();
this.wrapRect;
this.robots = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('floor', 'assets/demoscene/checker-floor.png');
this.load.atlas('robot', 'assets/animations/robo.png', 'assets/animations/robo.json');
}
create ()
{
this.add.image(400, 600, 'floor').setScale(1.25).setOrigin(0.5, 1);
// Create an animation
this.anims.create({
key: 'run',
frames: this.anims.generateFrameNames('robot', { prefix: 'Running_', start: 0, end: 14, zeroPad: 3 }),
frameRate: 18,
repeat: -1
});
// Create 6 sprites, spaced out horizontally
for (let i = 0; i < 6; i++)
{
const sprite = this.add.sprite(i * 200, 380).play('run');
this.robots.push(sprite);
}
// This is our 'wrapping rectangle'
// When a sprite leaves this, it'll be wrapped around
this.wrapRect = new Phaser.Geom.Rectangle(0, 0, 800, 600);
}
update ()
{
// Move all the sprites forward 2 pixels
Phaser.Actions.IncX(this.robots, 2);
// Wrap the sprites within our wrapping rectangle, with a 200px buffer
Phaser.Actions.WrapInRectangle(this.robots, this.wrapRect, 200);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000042',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.wrapRect;
this.robots = [];
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('floor', 'assets/demoscene/checker-floor.png');
this.load.atlas('robot', 'assets/animations/robo.png', 'assets/animations/robo.json');
}
create ()
{
this.add.image(400, 600, 'floor').setScale(1.25).setOrigin(0.5, 1);
// Create an animation
this.anims.create({
key: 'run',
frames: this.anims.generateFrameNames('robot', { prefix: 'Running_', start: 0, end: 14, zeroPad: 3 }),
frameRate: 18,
repeat: -1
});
// Create 6 sprites, spaced out horizontally
for (let i = 0; i < 6; i++)
{
const sprite = this.add.sprite(i * 200, 380).play('run');
this.robots.push(sprite);
}
// This is our 'wrapping rectangle'
// When a sprite leaves this, it'll be wrapped around
this.wrapRect = new Phaser.Geom.Rectangle(0, 0, 800, 600);
}
update ()
{
// Move all the sprites forward 2 pixels
Phaser.Actions.IncX(this.robots, 2);
// Wrap the sprites within our wrapping rectangle, with a 200px buffer
Phaser.Actions.WrapInRectangle(this.robots, this.wrapRect, 200);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000042',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);