class Example extends Phaser.Scene { constructor () { super(); this.wrapRect; this.robots = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('floor', 'assets/demoscene/checker-floor.png'); this.load.atlas('robot', 'assets/animations/robo.png', 'assets/animations/robo.json'); } create () { this.add.image(400, 600, 'floor').setScale(1.25).setOrigin(0.5, 1); // Create an animation this.anims.create({ key: 'run', frames: this.anims.generateFrameNames('robot', { prefix: 'Running_', start: 0, end: 14, zeroPad: 3 }), frameRate: 18, repeat: -1 }); // Create 6 sprites, spaced out horizontally for (let i = 0; i < 6; i++) { const sprite = this.add.sprite(i * 200, 380).play('run'); this.robots.push(sprite); } // This is our 'wrapping rectangle' // When a sprite leaves this, it'll be wrapped around this.wrapRect = new Phaser.Geom.Rectangle(0, 0, 800, 600); } update () { // Move all the sprites forward 2 pixels Phaser.Actions.IncX(this.robots, 2); // Wrap the sprites within our wrapping rectangle, with a 200px buffer Phaser.Actions.WrapInRectangle(this.robots, this.wrapRect, 200); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000042', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.wrapRect; this.robots = []; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('floor', 'assets/demoscene/checker-floor.png'); this.load.atlas('robot', 'assets/animations/robo.png', 'assets/animations/robo.json'); } create () { this.add.image(400, 600, 'floor').setScale(1.25).setOrigin(0.5, 1); // Create an animation this.anims.create({ key: 'run', frames: this.anims.generateFrameNames('robot', { prefix: 'Running_', start: 0, end: 14, zeroPad: 3 }), frameRate: 18, repeat: -1 }); // Create 6 sprites, spaced out horizontally for (let i = 0; i < 6; i++) { const sprite = this.add.sprite(i * 200, 380).play('run'); this.robots.push(sprite); } // This is our 'wrapping rectangle' // When a sprite leaves this, it'll be wrapped around this.wrapRect = new Phaser.Geom.Rectangle(0, 0, 800, 600); } update () { // Move all the sprites forward 2 pixels Phaser.Actions.IncX(this.robots, 2); // Wrap the sprites within our wrapping rectangle, with a 200px buffer Phaser.Actions.WrapInRectangle(this.robots, this.wrapRect, 200); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000042', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);