class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } create () { // The background and floor this.add.image(400, 16, 'bg').setOrigin(0.5, 0); for (var i = 0; i < 13; i++) { this.add.image(64 * i, 536, 'tiles', 1).setOrigin(0); } this.add.image(576, 472, 'tiles', 27).setOrigin(0); this.add.image(576, 408, 'tiles', 27).setOrigin(0); this.add.image(576, 344, 'tiles', 57).setOrigin(0); this.add.text(400, 8, 'Click to repeat animation', { color: '#ffffff' }).setOrigin(0.5, 0); // Our attack animation const attackConfig = { key: 'attack', frames: this.anims.generateFrameNames('knight', { prefix: 'attack_C/frame', start: 0, end: 13, zeroPad: 4 }), frameRate: 16, repeat: -1 }; this.anims.create(attackConfig); // Our coin animation const coinConfig = { key: 'coin', frames: this.anims.generateFrameNumbers('tiles', { start: 42, end: 47 }), frameRate: 12, repeat: -1 }; this.anims.create(coinConfig); const lancelot = this.add.sprite(300, 536, 'knight', 'attack_C/frame0000') lancelot.setOrigin(0.5, 1); lancelot.setScale(8); // Event handler for when the animation completes on our sprite lancelot.on(Phaser.Animations.Events.ANIMATION_REPEAT, function () { this.releaseItem(); }, this); // And a click handler to start the animation playing this.input.once('pointerdown', function () { lancelot.play('attack'); }); } releaseItem () { const item = this.add.sprite(600, 370).play('coin'); this.tweens.add({ targets: item, props: { y: { value: -64, ease: 'Linear', duration: 3000, }, x: { value: '+=128', ease: 'Sine.inOut', duration: 500, yoyo: true, repeat: 4 } }, onComplete: function () { item.destroy(); } }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json'); this.load.image('bg', 'assets/skies/clouds.png'); this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 }); } create () { // The background and floor this.add.image(400, 16, 'bg').setOrigin(0.5, 0); for (var i = 0; i < 13; i++) { this.add.image(64 * i, 536, 'tiles', 1).setOrigin(0); } this.add.image(576, 472, 'tiles', 27).setOrigin(0); this.add.image(576, 408, 'tiles', 27).setOrigin(0); this.add.image(576, 344, 'tiles', 57).setOrigin(0); this.add.text(400, 8, 'Click to repeat animation', { color: '#ffffff' }).setOrigin(0.5, 0); // Our attack animation const attackConfig = { key: 'attack', frames: this.anims.generateFrameNames('knight', { prefix: 'attack_C/frame', start: 0, end: 13, zeroPad: 4 }), frameRate: 16, repeat: -1 }; this.anims.create(attackConfig); // Our coin animation const coinConfig = { key: 'coin', frames: this.anims.generateFrameNumbers('tiles', { start: 42, end: 47 }), frameRate: 12, repeat: -1 }; this.anims.create(coinConfig); const lancelot = this.add.sprite(300, 536, 'knight', 'attack_C/frame0000') lancelot.setOrigin(0.5, 1); lancelot.setScale(8); // Event handler for when the animation completes on our sprite lancelot.on(Phaser.Animations.Events.ANIMATION_REPEAT, function () { this.releaseItem(); }, this); // And a click handler to start the animation playing this.input.once('pointerdown', function () { lancelot.play('attack'); }); } releaseItem () { const item = this.add.sprite(600, 370).play('coin'); this.tweens.add({ targets: item, props: { y: { value: -64, ease: 'Linear', duration: 3000, }, x: { value: '+=128', ease: 'Sine.inOut', duration: 500, yoyo: true, repeat: 4 } }, onComplete: function () { item.destroy(); } }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#026bc6', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);