class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.image('bomb', 'src/games/firstgame/assets/bomb.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); this.load.setPath('assets/audio/SoundEffects'); this.load.audio('walk1', 'steps1.mp3'); this.load.audio('walk2', 'steps2.mp3'); this.load.audio('star', 'pickup.wav'); } create () { this.walk1 = this.sound.add('walk1'); this.walk2 = this.sound.add('walk2'); this.add.image(400, 300, 'sky'); const platforms = this.physics.add.staticGroup(); platforms.create(400, 568, 'ground').setScale(2).refreshBody(); platforms.create(600, 400, 'ground'); platforms.create(50, 250, 'ground'); platforms.create(750, 220, 'ground'); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); const stars = this.physics.add.group({ key: 'star', repeat: 11, setXY: { x: 12, y: 0, stepX: 70 } }); stars.children.iterate(function (child) { child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); }); this.physics.add.collider(this.player, platforms); this.physics.add.collider(stars, platforms); this.physics.add.overlap(this.player, stars, this.collectStar, null, this); } update () { if (this.cursors.left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); if (!this.walk1.isPlaying) { this.walk1.play(); } } else if (this.cursors.right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); if (!this.walk2.isPlaying) { this.walk2.play(); } } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (this.cursors.up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } } collectStar (player, star) { star.disableBody(true, true); this.sound.play('star'); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d2d', scene: Example, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } } }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.image('bomb', 'src/games/firstgame/assets/bomb.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); this.load.setPath('assets/audio/SoundEffects'); this.load.audio('walk1', 'steps1.mp3'); this.load.audio('walk2', 'steps2.mp3'); this.load.audio('star', 'pickup.wav'); } create () { this.walk1 = this.sound.add('walk1'); this.walk2 = this.sound.add('walk2'); this.add.image(400, 300, 'sky'); const platforms = this.physics.add.staticGroup(); platforms.create(400, 568, 'ground').setScale(2).refreshBody(); platforms.create(600, 400, 'ground'); platforms.create(50, 250, 'ground'); platforms.create(750, 220, 'ground'); this.player = this.physics.add.sprite(100, 450, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); this.cursors = this.input.keyboard.createCursorKeys(); const stars = this.physics.add.group({ key: 'star', repeat: 11, setXY: { x: 12, y: 0, stepX: 70 } }); stars.children.iterate(function (child) { child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8)); }); this.physics.add.collider(this.player, platforms); this.physics.add.collider(stars, platforms); this.physics.add.overlap(this.player, stars, this.collectStar, null, this); } update () { if (this.cursors.left.isDown) { this.player.setVelocityX(-160); this.player.anims.play('left', true); if (!this.walk1.isPlaying) { this.walk1.play(); } } else if (this.cursors.right.isDown) { this.player.setVelocityX(160); this.player.anims.play('right', true); if (!this.walk2.isPlaying) { this.walk2.play(); } } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (this.cursors.up.isDown && this.player.body.touching.down) { this.player.setVelocityY(-330); } } collectStar (player, star) { star.disableBody(true, true); this.sound.play('star'); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d2d', scene: Example, physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: false } } }; const game = new Phaser.Game(config);