class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); this.moveCam = false; } create () { // Set the camera and physics bounds to be the size of 4x4 bg images // this.cameras.main.setBounds(0, 0, 1920 * 2, 1080 * 2); // this.cameras.main.setBounds(0, 0, 1024 * 4, 1024 * 4); // this.physics.world.setBounds(0, 0, 1920 * 2, 1080 * 2); // Mash 4 images together to create our background // this.add.image(0, 0, 'bg').setOrigin(0); // this.add.image(1920, 0, 'bg').setOrigin(0).setFlipX(true); // this.add.image(0, 1080, 'bg').setOrigin(0).setFlipY(true); // this.add.image(1920, 1080, 'bg').setOrigin(0).setFlipX(true).setFlipY(true); this.cameras.main.setBounds(0, 0, 1024 * 4, 1024 * 4); for (let y = 0; y < 4; y++) { for (let x = 0; x < 4; x++) { this.add.image(1024 * x, 1024 * y, 'bg').setOrigin(0).setAlpha(0.75); } } this.cursors = this.input.keyboard.createCursorKeys(); // player = this.physics.add.image(1920, 1080, 'block'); // player = this.physics.add.image(1024, 1024, 'block'); // player = this.physics.add.image(10, 10, 'block'); this.player = this.physics.add.image(1024, 1024, 'block'); // player.setCollideWorldBounds(true); // this.cameras.main.setZoom(0.5); // this.cameras.main.setDeadzone(400, 200); this.cameras.main.startFollow(this.player, true); // this.cameras.main.startFollow(player, true, 0.1, 0.1); this.cameras.main.setDeadzone(400, 200); this.cameras.main.setZoom(0.5); this.input.on('pointerdown', function () { this.moveCam = (this.moveCam) ? false: true; }, this); if (this.cameras.main.deadzone) { const graphics = this.add.graphics().setScrollFactor(0); graphics.lineStyle(2, 0x00ff00, 1); graphics.strokeRect(200, 200, this.cameras.main.deadzone.width, this.cameras.main.deadzone.height); } this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(64).setColor('#ffffff'); } update () { const cam = this.cameras.main; if (cam.deadzone) { this.text.setText([ 'Cam Control: ' + this.moveCam, 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'deadzone left: ' + cam.deadzone.left, 'deadzone right: ' + cam.deadzone.right, 'deadzone top: ' + cam.deadzone.top, 'deadzone bottom: ' + cam.deadzone.bottom ]); } else if (cam._tb) { this.text.setText([ 'Cam Control: ' + this.moveCam, 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'tb x: ' + cam._tb.x, 'tb y: ' + cam._tb.y, 'tb right: ' + cam._tb.right, 'tb bottom: ' + cam._tb.bottom ]); } this.player.setVelocity(0); if (this.moveCam) { if (this.cursors.left.isDown) { cam.scrollX -= 4; } else if (this.cursors.right.isDown) { cam.scrollX += 4; } if (this.cursors.up.isDown) { cam.scrollY -= 4; } else if (this.cursors.down.isDown) { cam.scrollY += 4; } } else { if (this.cursors.left.isDown) { this.player.setVelocityX(-800); } else if (this.cursors.right.isDown) { this.player.setVelocityX(800); } if (this.cursors.up.isDown) { this.player.setVelocityY(-800); } else if (this.cursors.down.isDown) { this.player.setVelocityY(800); } } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); // this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); this.moveCam = false; } create () { // Set the camera and physics bounds to be the size of 4x4 bg images // this.cameras.main.setBounds(0, 0, 1920 * 2, 1080 * 2); // this.cameras.main.setBounds(0, 0, 1024 * 4, 1024 * 4); // this.physics.world.setBounds(0, 0, 1920 * 2, 1080 * 2); // Mash 4 images together to create our background // this.add.image(0, 0, 'bg').setOrigin(0); // this.add.image(1920, 0, 'bg').setOrigin(0).setFlipX(true); // this.add.image(0, 1080, 'bg').setOrigin(0).setFlipY(true); // this.add.image(1920, 1080, 'bg').setOrigin(0).setFlipX(true).setFlipY(true); this.cameras.main.setBounds(0, 0, 1024 * 4, 1024 * 4); for (let y = 0; y < 4; y++) { for (let x = 0; x < 4; x++) { this.add.image(1024 * x, 1024 * y, 'bg').setOrigin(0).setAlpha(0.75); } } this.cursors = this.input.keyboard.createCursorKeys(); // player = this.physics.add.image(1920, 1080, 'block'); // player = this.physics.add.image(1024, 1024, 'block'); // player = this.physics.add.image(10, 10, 'block'); this.player = this.physics.add.image(1024, 1024, 'block'); // player.setCollideWorldBounds(true); // this.cameras.main.setZoom(0.5); // this.cameras.main.setDeadzone(400, 200); this.cameras.main.startFollow(this.player, true); // this.cameras.main.startFollow(player, true, 0.1, 0.1); this.cameras.main.setDeadzone(400, 200); this.cameras.main.setZoom(0.5); this.input.on('pointerdown', function () { this.moveCam = (this.moveCam) ? false: true; }, this); if (this.cameras.main.deadzone) { const graphics = this.add.graphics().setScrollFactor(0); graphics.lineStyle(2, 0x00ff00, 1); graphics.strokeRect(200, 200, this.cameras.main.deadzone.width, this.cameras.main.deadzone.height); } this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(64).setColor('#ffffff'); } update () { const cam = this.cameras.main; if (cam.deadzone) { this.text.setText([ 'Cam Control: ' + this.moveCam, 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'deadzone left: ' + cam.deadzone.left, 'deadzone right: ' + cam.deadzone.right, 'deadzone top: ' + cam.deadzone.top, 'deadzone bottom: ' + cam.deadzone.bottom ]); } else if (cam._tb) { this.text.setText([ 'Cam Control: ' + this.moveCam, 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'tb x: ' + cam._tb.x, 'tb y: ' + cam._tb.y, 'tb right: ' + cam._tb.right, 'tb bottom: ' + cam._tb.bottom ]); } this.player.setVelocity(0); if (this.moveCam) { if (this.cursors.left.isDown) { cam.scrollX -= 4; } else if (this.cursors.right.isDown) { cam.scrollX += 4; } if (this.cursors.up.isDown) { cam.scrollY -= 4; } else if (this.cursors.down.isDown) { cam.scrollY += 4; } } else { if (this.cursors.left.isDown) { this.player.setVelocityX(-800); } else if (this.cursors.right.isDown) { this.player.setVelocityX(800); } if (this.cursors.up.isDown) { this.player.setVelocityY(-800); } else if (this.cursors.down.isDown) { this.player.setVelocityY(800); } } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: Example }; const game = new Phaser.Game(config);