class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ship', 'assets/sprites/shmup-ship2.png');
}
create ()
{
// The world is 3200 x 600 in size
this.matter.world.setBounds(0, 0, 3200, 600);
this.cameras.main.setBounds(0, 0, 3200, 600);
this.createLandscape();
// Add a player ship and camera follow
this.player = this.matter.add.sprite(1600, 200, 'ship')
.setFixedRotation()
.setFrictionAir(0.05)
.setMass(30);
this.cameras.main.startFollow(this.player, false, 0.2, 0.2);
this.cursors = this.input.keyboard.createCursorKeys();
}
update ()
{
if (this.cursors.left.isDown)
{
this.player.thrustBack(0.1);
this.player.flipX = true;
}
else if (this.cursors.right.isDown)
{
this.player.thrust(0.1);
this.player.flipX = false;
}
if (this.cursors.up.isDown)
{
this.player.thrustLeft(0.1);
}
else if (this.cursors.down.isDown)
{
this.player.thrustRight(0.1);
}
}
createLandscape ()
{
// Draw a random 'landscape'
const landscape = this.add.graphics();
landscape.fillStyle(0x008800, 1);
landscape.lineStyle(2, 0x00ff00, 1);
landscape.beginPath();
const maxY = 550;
const minY = 400;
let x = 0;
let y = maxY;
let range = 0;
let up = true;
landscape.moveTo(0, 600);
landscape.lineTo(0, 550);
do
{
// How large is this 'side' of the mountain?
range = Phaser.Math.Between(20, 100);
if (up)
{
y = Phaser.Math.Between(y, minY);
up = false;
}
else
{
y = Phaser.Math.Between(y, maxY);
up = true;
}
landscape.lineTo(x + range, y);
x += range;
} while (x < 3100);
landscape.lineTo(3200, maxY);
landscape.lineTo(3200, 600);
landscape.closePath();
landscape.strokePath();
landscape.fillPath();
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
pixelArt: true,
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
},
enableSleeping: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ship', 'assets/sprites/shmup-ship2.png');
}
create ()
{
// The world is 3200 x 600 in size
this.matter.world.setBounds(0, 0, 3200, 600);
this.cameras.main.setBounds(0, 0, 3200, 600);
this.createLandscape();
// Add a player ship and camera follow
this.player = this.matter.add.sprite(1600, 200, 'ship')
.setFixedRotation()
.setFrictionAir(0.05)
.setMass(30);
this.cameras.main.startFollow(this.player, false, 0.2, 0.2);
this.cursors = this.input.keyboard.createCursorKeys();
}
update ()
{
if (this.cursors.left.isDown)
{
this.player.thrustBack(0.1);
this.player.flipX = true;
}
else if (this.cursors.right.isDown)
{
this.player.thrust(0.1);
this.player.flipX = false;
}
if (this.cursors.up.isDown)
{
this.player.thrustLeft(0.1);
}
else if (this.cursors.down.isDown)
{
this.player.thrustRight(0.1);
}
}
createLandscape ()
{
// Draw a random 'landscape'
const landscape = this.add.graphics();
landscape.fillStyle(0x008800, 1);
landscape.lineStyle(2, 0x00ff00, 1);
landscape.beginPath();
const maxY = 550;
const minY = 400;
let x = 0;
let y = maxY;
let range = 0;
let up = true;
landscape.moveTo(0, 600);
landscape.lineTo(0, 550);
do
{
// How large is this 'side' of the mountain?
range = Phaser.Math.Between(20, 100);
if (up)
{
y = Phaser.Math.Between(y, minY);
up = false;
}
else
{
y = Phaser.Math.Between(y, maxY);
up = true;
}
landscape.lineTo(x + range, y);
x += range;
} while (x < 3100);
landscape.lineTo(3200, maxY);
landscape.lineTo(3200, 600);
landscape.closePath();
landscape.strokePath();
landscape.fillPath();
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
pixelArt: true,
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
},
enableSleeping: true
}
},
scene: Example
};
const game = new Phaser.Game(config);