Large World High Res

class Example extends Phaser.Scene
{
    controls;

    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('block', 'assets/sprites/block.png');
    }

    create ()
    {
        this.cameras.main.setBounds(0, 0, 10000, 10000);

        let total = 1024;

        const text = this.add.text(10, 10, `Cursors to move. Click boxes. Remaining: ${total}`, { font: '16px Courier', fill: '#00ff00' }).setScrollFactor(0);

        let x = 0;
        let y = 0;
        const sx = 10000 / 32;

        for (let i = 0; i < total; i++)
        {
            const image = this.add.image(x, y, 'block').setInteractive();

            image.on('pointerup', function ()
            {

                total--;
                text.setText(`Cursors to move. Click boxes. Remaining: ${total}`);
                this.destroy();

            });

            x += sx;

            if (i > 0 && i % 32 === 0)
            {
                x = 0;
                y += sx;
            }
        }

        const cursors = this.input.keyboard.createCursorKeys();

        const controlConfig = {
            camera: this.cameras.main,
            left: cursors.left,
            right: cursors.right,
            up: cursors.up,
            down: cursors.down,
            acceleration: 0.04,
            drag: 0.0005,
            maxSpeed: 1.0
        };

        this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);

        const cam = this.cameras.main;

        const gui = new dat.GUI();

        gui.addFolder('Camera');
        gui.add(cam.midPoint, 'x').listen();
        gui.add(cam.midPoint, 'y').listen();
        gui.add(cam, 'scrollX').listen();
        gui.add(cam, 'scrollY').listen();
        gui.add(cam, 'width').listen();
        gui.add(cam, 'height').listen();
        gui.add(cam, 'displayWidth').listen();
        gui.add(cam, 'displayHeight').listen();
        gui.add(cam, 'zoom', 0.1, 4).step(0.1);
    }

    update (time, delta)
    {
        this.controls.update(delta);
    }
}

const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    physics: {
        default: 'arcade'
    },
    width: 800,
    height: 600,
    resolution: window.devicePixelRatio,
    scene: Example
};

const game = new Phaser.Game(config);