class Example extends Phaser.Scene { current; cam4; cam3; cam2; cam1; controls; bounds; graphics; gui; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png'); } create () { this.add.image(0, 0, 'grid').setOrigin(0).setAlpha(0.5); this.cam1 = this.cameras.main.setSize(512, 384).setName('Camera 1'); this.cam2 = this.cameras.add(512, 0, 512, 384).setName('Camera 2'); this.cam3 = this.cameras.add(0, 384, 512, 384).setName('Camera 3'); this.cam4 = this.cameras.add(512, 384, 512, 384).setName('Camera 4'); this.cam2.setScroll(563, 421).setZoom(0.3); this.cam3.setScroll(702, 811).setZoom(0.6).setRotation(1.03); this.current = this.cam1; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); this.graphics = this.add.graphics(); // Scene bounds this.bounds = new Phaser.Geom.Rectangle(0, 0, 1920, 1920); for (let i = 0; i < 32; i++) { const x = Phaser.Math.Between(this.bounds.left, this.bounds.right); const y = Phaser.Math.Between(this.bounds.top, this.bounds.bottom); const s = this.add.sprite(x, y, 'eye'); s.setInteractive(); s.setAngle(Phaser.Math.Between(0, 359)); s.setScale(0.5 + Math.random()); } this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); const cursors = this.input.keyboard.createCursorKeys(); const camControl = (Phaser.Cameras.Controls.Smoothed) ? Phaser.Cameras.Controls.Smoothed : Phaser.Cameras.Controls.SmoothedKeyControl; this.controls = new camControl({ camera: this.cam1, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }); this.input.keyboard.on('keydown_SPACE', event => { if (this.current === this.cam1) { this.controls.setCamera(this.cam2); this.current.setBackgroundColor('#000000'); this.current = this.cam2; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam2) { this.controls.setCamera(this.cam3); this.current.setBackgroundColor('#000000'); this.current = this.cam3; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam3) { this.controls.setCamera(this.cam4); this.current.setBackgroundColor('#000000'); this.current = this.cam4; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam4) { this.controls.setCamera(this.cam1); this.current.setBackgroundColor('#000000'); this.current = this.cam1; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } }, this); this.input.keyboard.on('keydown_Z', event => { this.controls.camera.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', event => { this.controls.camera.rotation -= 0.01; }, this); this.gui = new dat.GUI(); const help = { move: 'Cursors', zoom: 'Q & E', rotate: 'Z & X', change: 'Space' }; const p1 = this.gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.add(help, 'move'); p1.add(help, 'zoom'); p1.add(help, 'rotate'); p1.add(help, 'change'); p1.open(); const c1 = this.gui.addFolder('Camera 1'); c1.add(this.cam1, 'x').listen(); c1.add(this.cam1, 'y').listen(); c1.add(this.cam1, 'scrollX').listen(); c1.add(this.cam1, 'scrollY').listen(); c1.add(this.cam1, 'rotation').min(0).step(0.01).listen(); c1.add(this.cam1, 'zoom', 0.1, 2).step(0.1).listen(); c1.open(); const c2 = this.gui.addFolder('Camera 2'); c2.add(this.cam2, 'x').listen(); c2.add(this.cam2, 'y').listen(); c2.add(this.cam2, 'scrollX').listen(); c2.add(this.cam2, 'scrollY').listen(); c2.add(this.cam2, 'rotation').min(0).step(0.01).listen(); c2.add(this.cam2, 'zoom', 0.1, 2).step(0.1).listen(); c2.open(); const c3 = this.gui.addFolder('Camera 3'); c3.add(this.cam3, 'x').listen(); c3.add(this.cam3, 'y').listen(); c3.add(this.cam3, 'scrollX').listen(); c3.add(this.cam3, 'scrollY').listen(); c3.add(this.cam3, 'rotation').min(0).step(0.01).listen(); c3.add(this.cam3, 'zoom', 0.1, 2).step(0.1).listen(); c3.open(); const c4 = this.gui.addFolder('Camera 4'); c4.add(this.cam4, 'x').listen(); c4.add(this.cam4, 'y').listen(); c4.add(this.cam4, 'scrollX').listen(); c4.add(this.cam4, 'scrollY').listen(); c4.add(this.cam4, 'rotation').min(0).step(0.01).listen(); c4.add(this.cam4, 'zoom', 0.1, 2).step(0.1).listen(); c4.open(); } update (time, delta) { this.controls.update(delta); this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRectShape(this.bounds); this.graphics.lineBetween(0, 0, this.bounds.width, this.bounds.height); this.graphics.lineBetween(this.bounds.width, 0, 0, this.bounds.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 768, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { current; cam4; cam3; cam2; cam1; controls; bounds; graphics; gui; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png'); } create () { this.add.image(0, 0, 'grid').setOrigin(0).setAlpha(0.5); this.cam1 = this.cameras.main.setSize(512, 384).setName('Camera 1'); this.cam2 = this.cameras.add(512, 0, 512, 384).setName('Camera 2'); this.cam3 = this.cameras.add(0, 384, 512, 384).setName('Camera 3'); this.cam4 = this.cameras.add(512, 384, 512, 384).setName('Camera 4'); this.cam2.setScroll(563, 421).setZoom(0.3); this.cam3.setScroll(702, 811).setZoom(0.6).setRotation(1.03); this.current = this.cam1; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); this.graphics = this.add.graphics(); // Scene bounds this.bounds = new Phaser.Geom.Rectangle(0, 0, 1920, 1920); for (let i = 0; i < 32; i++) { const x = Phaser.Math.Between(this.bounds.left, this.bounds.right); const y = Phaser.Math.Between(this.bounds.top, this.bounds.bottom); const s = this.add.sprite(x, y, 'eye'); s.setInteractive(); s.setAngle(Phaser.Math.Between(0, 359)); s.setScale(0.5 + Math.random()); } this.input.on('gameobjectover', (pointer, gameObject) => { gameObject.setTint(0xff0000); }); this.input.on('gameobjectout', (pointer, gameObject) => { gameObject.clearTint(); }); const cursors = this.input.keyboard.createCursorKeys(); const camControl = (Phaser.Cameras.Controls.Smoothed) ? Phaser.Cameras.Controls.Smoothed : Phaser.Cameras.Controls.SmoothedKeyControl; this.controls = new camControl({ camera: this.cam1, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }); this.input.keyboard.on('keydown_SPACE', event => { if (this.current === this.cam1) { this.controls.setCamera(this.cam2); this.current.setBackgroundColor('#000000'); this.current = this.cam2; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam2) { this.controls.setCamera(this.cam3); this.current.setBackgroundColor('#000000'); this.current = this.cam3; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam3) { this.controls.setCamera(this.cam4); this.current.setBackgroundColor('#000000'); this.current = this.cam4; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } else if (this.current === this.cam4) { this.controls.setCamera(this.cam1); this.current.setBackgroundColor('#000000'); this.current = this.cam1; this.current.setBackgroundColor('rgba(0,0,200,0.5)'); } }, this); this.input.keyboard.on('keydown_Z', event => { this.controls.camera.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', event => { this.controls.camera.rotation -= 0.01; }, this); this.gui = new dat.GUI(); const help = { move: 'Cursors', zoom: 'Q & E', rotate: 'Z & X', change: 'Space' }; const p1 = this.gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.add(help, 'move'); p1.add(help, 'zoom'); p1.add(help, 'rotate'); p1.add(help, 'change'); p1.open(); const c1 = this.gui.addFolder('Camera 1'); c1.add(this.cam1, 'x').listen(); c1.add(this.cam1, 'y').listen(); c1.add(this.cam1, 'scrollX').listen(); c1.add(this.cam1, 'scrollY').listen(); c1.add(this.cam1, 'rotation').min(0).step(0.01).listen(); c1.add(this.cam1, 'zoom', 0.1, 2).step(0.1).listen(); c1.open(); const c2 = this.gui.addFolder('Camera 2'); c2.add(this.cam2, 'x').listen(); c2.add(this.cam2, 'y').listen(); c2.add(this.cam2, 'scrollX').listen(); c2.add(this.cam2, 'scrollY').listen(); c2.add(this.cam2, 'rotation').min(0).step(0.01).listen(); c2.add(this.cam2, 'zoom', 0.1, 2).step(0.1).listen(); c2.open(); const c3 = this.gui.addFolder('Camera 3'); c3.add(this.cam3, 'x').listen(); c3.add(this.cam3, 'y').listen(); c3.add(this.cam3, 'scrollX').listen(); c3.add(this.cam3, 'scrollY').listen(); c3.add(this.cam3, 'rotation').min(0).step(0.01).listen(); c3.add(this.cam3, 'zoom', 0.1, 2).step(0.1).listen(); c3.open(); const c4 = this.gui.addFolder('Camera 4'); c4.add(this.cam4, 'x').listen(); c4.add(this.cam4, 'y').listen(); c4.add(this.cam4, 'scrollX').listen(); c4.add(this.cam4, 'scrollY').listen(); c4.add(this.cam4, 'rotation').min(0).step(0.01).listen(); c4.add(this.cam4, 'zoom', 0.1, 2).step(0.1).listen(); c4.open(); } update (time, delta) { this.controls.update(delta); this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRectShape(this.bounds); this.graphics.lineBetween(0, 0, this.bounds.width, this.bounds.height); this.graphics.lineBetween(this.bounds.width, 0, 0, this.bounds.height); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 768, backgroundColor: '#000000', scene: Example }; const game = new Phaser.Game(config);