class Example extends Phaser.Scene { constructor () { super(); this.iter = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { const image = this.add.image(200, 150, 'einstein'); this.cameras.main.setSize(400, 300); this.camera0 = this.cameras.main; this.camera1 = this.cameras.add(400, 0, 400, 300); this.camera2 = this.cameras.add(0, 300, 400, 300); this.camera3 = this.cameras.add(400, 300, 400, 300); } update () { this.camera0.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.camera0.scrollX = Math.sin(this.iter) * 400; this.camera1.rotation = this.iter; this.camera2.scrollX = Math.cos(this.iter) * 100; this.camera2.scrollY = Math.sin(this.iter) * 100; this.camera2.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.camera2.rotation = -this.iter; this.camera3.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.iter += 0.01; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example, width: 800, height: 600 }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor () { super(); this.iter = 0; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { const image = this.add.image(200, 150, 'einstein'); this.cameras.main.setSize(400, 300); this.camera0 = this.cameras.main; this.camera1 = this.cameras.add(400, 0, 400, 300); this.camera2 = this.cameras.add(0, 300, 400, 300); this.camera3 = this.cameras.add(400, 300, 400, 300); } update () { this.camera0.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.camera0.scrollX = Math.sin(this.iter) * 400; this.camera1.rotation = this.iter; this.camera2.scrollX = Math.cos(this.iter) * 100; this.camera2.scrollY = Math.sin(this.iter) * 100; this.camera2.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.camera2.rotation = -this.iter; this.camera3.zoom = 0.5 + Math.abs(Math.sin(this.iter)); this.iter += 0.01; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: Example, width: 800, height: 600 }; const game = new Phaser.Game(config);