class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/pics/uv-grid-diag.png');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2);
this.add.image(0, 0, 'bg').setOrigin(0);
this.add.image(1024, 0, 'bg').setOrigin(0);
this.add.image(0, 1024, 'bg').setOrigin(0);
this.add.image(1024, 1024, 'bg').setOrigin(0);
this.cursors = this.input.keyboard.createCursorKeys();
this.keys = this.input.keyboard.addKeys('W,A,S,D');
// this.cameras.main.originX = 1;
this.cameras.main.centerToBounds();
this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff');
}
update ()
{
const cam = this.cameras.main;
this.text.setText([
'ScrollX: ' + cam.scrollX,
'ScrollY: ' + cam.scrollY,
'MidX: ' + cam.midPoint.x,
'MidY: ' + cam.midPoint.y
]);
if (this.keys.A.isDown)
{
cam.scrollX -= 6;
}
else if (this.keys.D.isDown)
{
cam.scrollX += 6;
}
if (this.keys.W.isDown)
{
cam.scrollY -= 6;
}
else if (this.keys.S.isDown)
{
cam.scrollY += 6;
}
if (this.cursors.left.isDown)
{
cam.rotation -= 0.01;
}
else if (this.cursors.right.isDown)
{
cam.rotation += 0.01;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/pics/uv-grid-diag.png');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.cameras.main.setBounds(0, 0, 1024 * 2, 1024 * 2);
this.add.image(0, 0, 'bg').setOrigin(0);
this.add.image(1024, 0, 'bg').setOrigin(0);
this.add.image(0, 1024, 'bg').setOrigin(0);
this.add.image(1024, 1024, 'bg').setOrigin(0);
this.cursors = this.input.keyboard.createCursorKeys();
this.keys = this.input.keyboard.addKeys('W,A,S,D');
// this.cameras.main.originX = 1;
this.cameras.main.centerToBounds();
this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff');
}
update ()
{
const cam = this.cameras.main;
this.text.setText([
'ScrollX: ' + cam.scrollX,
'ScrollY: ' + cam.scrollY,
'MidX: ' + cam.midPoint.x,
'MidY: ' + cam.midPoint.y
]);
if (this.keys.A.isDown)
{
cam.scrollX -= 6;
}
else if (this.keys.D.isDown)
{
cam.scrollX += 6;
}
if (this.keys.W.isDown)
{
cam.scrollY -= 6;
}
else if (this.keys.S.isDown)
{
cam.scrollY += 6;
}
if (this.cursors.left.isDown)
{
cam.rotation -= 0.01;
}
else if (this.cursors.right.isDown)
{
cam.rotation += 0.01;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
physics: {
default: 'arcade',
},
scene: Example
};
const game = new Phaser.Game(config);