class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/underwater1.png');
this.load.image('bg2', 'assets/skies/toxic.png');
this.load.image('skull', 'assets/pics/skull.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const banner = this.textures.addDynamicTexture('skullTexture', 800, 600)
banner.stamp('skull', null, 400, 300);
const mask = this.add.bitmapMask(banner);
this.add.image(400, 300, 'bg2').setMask(mask);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/underwater1.png');
this.load.image('bg2', 'assets/skies/toxic.png');
this.load.image('skull', 'assets/pics/skull.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const banner = this.textures.addDynamicTexture('skullTexture', 800, 600)
banner.stamp('skull', null, 400, 300);
const mask = this.add.bitmapMask(banner);
this.add.image(400, 300, 'bg2').setMask(mask);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);