class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg1', 'assets/skies/deepblue.png'); this.load.image('bg2', 'assets/skies/wtf.png'); this.load.image('splat', 'assets/pics/splat1.png'); this.load.image('circle', 'assets/pics/mask.png'); this.load.image('atari', 'assets/sprites/atari130xe.png'); } create () { this.add.image(400, 300, 'bg1'); const container = this.add.container(400, 300); const bg = this.add.image(0, 0, 'bg2'); const child1 = this.add.image(-120, 0, 'atari'); const child2 = this.add.image(120, 0, 'atari'); const splat = this.make.image({ x: 400, y: 300, key: 'splat', add: false }); const circle = this.make.image({ x: 300, y: 300, key: 'circle', add: false }); const mask1 = new Phaser.Display.Masks.BitmapMask(this, splat); container.add([ bg, child1, child2 ]); container.mask = mask1; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg1', 'assets/skies/deepblue.png'); this.load.image('bg2', 'assets/skies/wtf.png'); this.load.image('splat', 'assets/pics/splat1.png'); this.load.image('circle', 'assets/pics/mask.png'); this.load.image('atari', 'assets/sprites/atari130xe.png'); } create () { this.add.image(400, 300, 'bg1'); const container = this.add.container(400, 300); const bg = this.add.image(0, 0, 'bg2'); const child1 = this.add.image(-120, 0, 'atari'); const child2 = this.add.image(120, 0, 'atari'); const splat = this.make.image({ x: 400, y: 300, key: 'splat', add: false }); const circle = this.make.image({ x: 300, y: 300, key: 'circle', add: false }); const mask1 = new Phaser.Display.Masks.BitmapMask(this, splat); container.add([ bg, child1, child2 ]); container.mask = mask1; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);