class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('plush', 'assets/pics/profil-sad-plush.png');
}
create ()
{
// All Game Objects can emit and receive events
const plush1 = this.add.image(400, 300, 'plush');
// If the plush1 object emits the turnRed event, it will change itself to tint red
plush1.on('turnRed', this.handler);
// Emit the event and pass over a reference to itself
plush1.emit('turnRed', plush1);
}
handler (gameObject)
{
gameObject.setTint(0xff0000);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('plush', 'assets/pics/profil-sad-plush.png');
}
create ()
{
// All Game Objects can emit and receive events
const plush1 = this.add.image(400, 300, 'plush');
// If the plush1 object emits the turnRed event, it will change itself to tint red
plush1.on('turnRed', this.handler);
// Emit the event and pass over a reference to itself
plush1.emit('turnRed', plush1);
}
handler (gameObject)
{
gameObject.setTint(0xff0000);
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);