class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('touhou', 'assets/pics/touhou2.png'); } create () { const bg = this.add.image(400, 300, '__WHITE'); bg.setDisplaySize(800, 600); const gradient = bg.preFX.addGradient(0x0000ff, 0x00ff00, 0); gradient.size = 10; this.add.text(10, 10, '[R] to randomize colors\n[S] to randomize chunks').setResolution(window.devicePixelRatio); const chunks = this.add.text(790, 10, 'FX.size: 10').setResolution(window.devicePixelRatio).setOrigin(1, 0); const colors = Phaser.Display.Color.HSVColorWheel(); this.input.keyboard.on('keydown-R', () => { const index1 = Phaser.Math.Between(0, 360); const index2 = Phaser.Math.Wrap(index1 + 180, 0, 360); gradient.color1 = colors[index1].color; gradient.color2 = colors[index2].color; }); this.input.keyboard.on('keydown-S', () => { gradient.size = Phaser.Math.Between(2, 22); chunks.setText(`FX.size: ${gradient.size}`); }); this.add.image(800, 600, 'touhou').setOrigin(1, 1); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('touhou', 'assets/pics/touhou2.png'); } create () { const bg = this.add.image(400, 300, '__WHITE'); bg.setDisplaySize(800, 600); const gradient = bg.preFX.addGradient(0x0000ff, 0x00ff00, 0); gradient.size = 10; this.add.text(10, 10, '[R] to randomize colors\n[S] to randomize chunks').setResolution(window.devicePixelRatio); const chunks = this.add.text(790, 10, 'FX.size: 10').setResolution(window.devicePixelRatio).setOrigin(1, 0); const colors = Phaser.Display.Color.HSVColorWheel(); this.input.keyboard.on('keydown-R', () => { const index1 = Phaser.Math.Between(0, 360); const index2 = Phaser.Math.Wrap(index1 + 180, 0, 360); gradient.color1 = colors[index1].color; gradient.color2 = colors[index2].color; }); this.input.keyboard.on('keydown-S', () => { gradient.size = Phaser.Math.Between(2, 22); chunks.setText(`FX.size: ${gradient.size}`); }); this.add.image(800, 600, 'touhou').setOrigin(1, 1); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);