class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('phaserlogo', 'assets/sprites/phaser2.png'); } create () { const phaserLogoImg = this.add.image(this.scale.width / 2, this.scale.height / 2 - 50, 'phaserlogo'); const fxPixelated = phaserLogoImg.preFX.addPixelate(-1); // Text to show the current build target const shape = this.add.rectangle(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, this.sys.scale.width, 30, 0x000000, 0.8); const textDebug = this.add.text(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, `Pixel Amount:-1.00`, {fontSize: 25}).setOrigin(.5); // Loop to change the pixel amount this.time.addEvent({ delay: 1000, callback: () => { this.tweens.addCounter({ from: -1, to: 10, duration: 2000, yoyo: true, repeat: -1, onUpdate: (value) => { fxPixelated.amount = value.getValue(); textDebug.setText(`Pixel Amount:${fxPixelated.amount.toFixed(2).padStart(5, " ")}`); } }) } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, pixelArt: true, backgroundColor: '#000022', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('phaserlogo', 'assets/sprites/phaser2.png'); } create () { const phaserLogoImg = this.add.image(this.scale.width / 2, this.scale.height / 2 - 50, 'phaserlogo'); const fxPixelated = phaserLogoImg.preFX.addPixelate(-1); // Text to show the current build target const shape = this.add.rectangle(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, this.sys.scale.width, 30, 0x000000, 0.8); const textDebug = this.add.text(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, `Pixel Amount:-1.00`, {fontSize: 25}).setOrigin(.5); // Loop to change the pixel amount this.time.addEvent({ delay: 1000, callback: () => { this.tweens.addCounter({ from: -1, to: 10, duration: 2000, yoyo: true, repeat: -1, onUpdate: (value) => { fxPixelated.amount = value.getValue(); textDebug.setText(`Pixel Amount:${fxPixelated.amount.toFixed(2).padStart(5, " ")}`); } }) } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, pixelArt: true, backgroundColor: '#000022', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);