class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/anime-arcade-ai.jpg'); } create () { const sprite = this.add.image(400, 300, 'pic'); this.add.text(10, 10, 'Mouse to move vignette. Mouse wheel to adjust radius'); const fx = sprite.preFX.addVignette(); fx.radius = 0.3; fx.strength = 0.425; sprite.setInteractive(); sprite.on('pointermove', (pointer, x, y) => { fx.x = x / 512; fx.y = y / 512; }); sprite.on('wheel', (pointer, x, y) => { fx.radius += y * -0.001; fx.radius = Phaser.Math.Clamp(fx.radius, 0, 1); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/pics/anime-arcade-ai.jpg'); } create () { const sprite = this.add.image(400, 300, 'pic'); this.add.text(10, 10, 'Mouse to move vignette. Mouse wheel to adjust radius'); const fx = sprite.preFX.addVignette(); fx.radius = 0.3; fx.strength = 0.425; sprite.setInteractive(); sprite.on('pointermove', (pointer, x, y) => { fx.x = x / 512; fx.y = y / 512; }); sprite.on('wheel', (pointer, x, y) => { fx.radius += y * -0.001; fx.radius = Phaser.Math.Clamp(fx.radius, 0, 1); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);