class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic1', 'assets/pics/robot-ai.jpg'); this.load.image('pic2', 'assets/pics/baal-ai.jpg'); } create () { this.add.image(400, 300, 'pic1'); const sprite = this.add.image(400, 300, 'pic2'); const fx = sprite.preFX.addWipe(0.01, 0, 0); this.input.on('pointermove', pointer => { fx.progress = pointer.worldX / 800; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic1', 'assets/pics/robot-ai.jpg'); this.load.image('pic2', 'assets/pics/baal-ai.jpg'); } create () { this.add.image(400, 300, 'pic1'); const sprite = this.add.image(400, 300, 'pic2'); const fx = sprite.preFX.addWipe(0.01, 0, 0); this.input.on('pointermove', pointer => { fx.progress = pointer.worldX / 800; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);