let i = 0;
let hsv = [];
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('knighthawks', 'assets/fonts/retro/knight3.png');
}
create ()
{
hsv = Phaser.Display.Color.HSVColorWheel();
const config = {
image: 'knighthawks',
width: 31,
height: 25,
chars: Phaser.GameObjects.RetroFont.TEXT_SET6,
charsPerRow: 10,
spacing: { x: 1, y: 1 }
};
this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config));
const text = this.add.dynamicBitmapText(0, 300, 'knighthawks', 'PHASER 3').setScale(4);
text.setDisplayCallback(this.textCallback);
}
textCallback (data)
{
data.tint.topLeft = hsv[Math.floor(i)].color;
data.tint.topRight = hsv[359 - Math.floor(i)].color;
data.tint.bottomLeft = hsv[359 - Math.floor(i)].color;
data.tint.bottomRight = hsv[Math.floor(i)].color;
i += 0.1;
if (i >= hsv.length)
{
i = 0;
}
return data;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
let i = 0;
let hsv = [];
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('knighthawks', 'assets/fonts/retro/knight3.png');
}
create ()
{
hsv = Phaser.Display.Color.HSVColorWheel();
const config = {
image: 'knighthawks',
width: 31,
height: 25,
chars: Phaser.GameObjects.RetroFont.TEXT_SET6,
charsPerRow: 10,
spacing: { x: 1, y: 1 }
};
this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config));
const text = this.add.dynamicBitmapText(0, 300, 'knighthawks', 'PHASER 3').setScale(4);
text.setDisplayCallback(this.textCallback);
}
textCallback (data)
{
data.tint.topLeft = hsv[Math.floor(i)].color;
data.tint.topRight = hsv[359 - Math.floor(i)].color;
data.tint.bottomLeft = hsv[359 - Math.floor(i)].color;
data.tint.bottomRight = hsv[Math.floor(i)].color;
i += 0.1;
if (i >= hsv.length)
{
i = 0;
}
return data;
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);