class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/');
}
create ()
{
const blitter = this.add.blitter(0, 0, 'megaset');
// Create some bobs, all using different frames from the same atlas texture.
// Note that the x/y coordinates are relative to the blitter position.
const atlasTexture = this.textures.get('megaset');
const frames = atlasTexture.getFrameNames();
for (let i = 0; i < frames.length; i++)
{
const x = Phaser.Math.Between(0, 1024);
const y = Phaser.Math.Between(0, 768);
blitter.create(x, y, frames[i]);
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/');
}
create ()
{
const blitter = this.add.blitter(0, 0, 'megaset');
// Create some bobs, all using different frames from the same atlas texture.
// Note that the x/y coordinates are relative to the blitter position.
const atlasTexture = this.textures.get('megaset');
const frames = atlasTexture.getFrameNames();
for (let i = 0; i < frames.length; i++)
{
const x = Phaser.Math.Between(0, 1024);
const y = Phaser.Math.Between(0, 768);
blitter.create(x, y, frames[i]);
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);