class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); } create () { const bg = this.add.image(0, 0, 'buttonBG'); const text = this.add.image(0, 0, 'buttonText'); const bg2 = this.add.image(0, 80, 'buttonBG'); const text2 = this.add.image(0, 80, 'buttonText'); const container = this.add.container(400, 200, [ bg, text, bg2, text2 ]); container.setInteractive(new Phaser.Geom.Circle(0, 0, 60), Phaser.Geom.Circle.Contains); bg2.setInteractive(); container.on('pointerover', () => { bg.setTint(0x44ff44); }); container.on('pointerout', () => { bg.clearTint(); }); bg2.on('pointerover', function () { this.setTint(0xff44ff); }); bg2.on('pointerout', function () { this.clearTint(); }); // Just to display the hit area, not actually needed to work const graphics = this.add.graphics(); graphics.lineStyle(2, 0x00ffff, 1); graphics.strokeCircle(container.x, container.y, container.input.hitArea.radius); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); } create () { const bg = this.add.image(0, 0, 'buttonBG'); const text = this.add.image(0, 0, 'buttonText'); const bg2 = this.add.image(0, 80, 'buttonBG'); const text2 = this.add.image(0, 80, 'buttonText'); const container = this.add.container(400, 200, [ bg, text, bg2, text2 ]); container.setInteractive(new Phaser.Geom.Circle(0, 0, 60), Phaser.Geom.Circle.Contains); bg2.setInteractive(); container.on('pointerover', () => { bg.setTint(0x44ff44); }); container.on('pointerout', () => { bg.clearTint(); }); bg2.on('pointerover', function () { this.setTint(0xff44ff); }); bg2.on('pointerout', function () { this.clearTint(); }); // Just to display the hit area, not actually needed to work const graphics = this.add.graphics(); graphics.lineStyle(2, 0x00ffff, 1); graphics.strokeCircle(container.x, container.y, container.input.hitArea.radius); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);