class Example extends Phaser.Scene { constructor () { super(); } create () { const container1 = this.add.container(400, 300); // Because the rect is drawn at 0x0 it will start from the top-left of Container1 // If you want bg1 to be _centered_ on Container1 then its xy should be // negative half width by negative half height (i.e. -150, -150 in this case) const bg1 = this.add.graphics().fillStyle(0xff0000).fillRect(0, 0, 300, 300); container1.add(bg1); // This Container is positioned _relative_ to Container1 (at 400x300) // Which is why we use 0x0 here - if you put a different value, see how they adjust const container2 = this.add.container(0, 0); // Because the rect is drawn at 0x0 it will start from the top-left of Container2 const bg2 = this.add.graphics().fillStyle(0x00ff00).fillRect(0, 0, 200, 200); container2.add(bg2); container1.add(container2); const container3 = this.add.container(0, 0); // Because the rect is drawn at 0x0 it will start from the top-left of Container3 const bg3 = this.add.graphics().fillStyle(0x0000ff).fillRect(0, 0, 100, 100); container3.add(bg3); container1.add(container3); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } create () { const container1 = this.add.container(400, 300); // Because the rect is drawn at 0x0 it will start from the top-left of Container1 // If you want bg1 to be _centered_ on Container1 then its xy should be // negative half width by negative half height (i.e. -150, -150 in this case) const bg1 = this.add.graphics().fillStyle(0xff0000).fillRect(0, 0, 300, 300); container1.add(bg1); // This Container is positioned _relative_ to Container1 (at 400x300) // Which is why we use 0x0 here - if you put a different value, see how they adjust const container2 = this.add.container(0, 0); // Because the rect is drawn at 0x0 it will start from the top-left of Container2 const bg2 = this.add.graphics().fillStyle(0x00ff00).fillRect(0, 0, 200, 200); container2.add(bg2); container1.add(container2); const container3 = this.add.container(0, 0); // Because the rect is drawn at 0x0 it will start from the top-left of Container3 const bg3 = this.add.graphics().fillStyle(0x0000ff).fillRect(0, 0, 100, 100); container3.add(bg3); container1.add(container3); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; let game = new Phaser.Game(config);