class Example extends Phaser.Scene { graphics; tempParentMatrix; tempMatrix; container2; container1; text2; text1; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('lemming', 'assets/sprites/lemming.png'); this.load.image('topleft', 'assets/sprites/topleft.png'); } create () { this.image = this.add.image(0, 0, 'lemming').setName('lemming'); this.container1 = this.add.container(100, 100).setName('root'); this.container2 = this.add.container(200, 200).setName('sub'); this.container1.add(this.container2); this.container2.add(this.image); // Visual Container x/y markers // this.add.image(container1.x, container1.y, 'topleft').setOrigin(0); // this.add.image(container2.x, container2.y, 'topleft').setOrigin(0); this.tweens.add({ targets: this.container1, x: 400, duration: 6000, yoyo: true, repeat: -1 }); this.tweens.add({ targets: this.container2, x: 400, duration: 6000, yoyo: true, repeat: -1 }); this.tweens.add({ targets: this.image, scaleX: 2, scaleY: 2, duration: 6000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); this.text1 = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); this.text2 = this.add.text(500, 10, '', { font: '16px Courier', fill: '#00ff00' }); this.tempMatrix = new Phaser.GameObjects.Components.TransformMatrix(); this.tempParentMatrix = new Phaser.GameObjects.Components.TransformMatrix(); } update () { this.image.getWorldTransformMatrix(this.tempMatrix, this.tempParentMatrix); const d = this.tempMatrix.decomposeMatrix(); this.text1.setText([ 'local', `x: ${this.image.x}`, `y: ${this.image.y}`, `sx: ${this.image.scaleX}`, `sy: ${this.image.scaleY}`, `r: ${this.image.angle}` ]); this.text2.setText([ 'world', `x: ${d.translateX}`, `y: ${d.translateY}`, `sx: ${d.scaleX}`, `sy: ${d.scaleY}`, `r: ${Phaser.Math.RadToDeg(d.rotation)}` ]); const bounds = this.image.getBounds(); this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00, 1); this.graphics.strokeRect(d.translateX, d.translateY, bounds.width, bounds.height); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { graphics; tempParentMatrix; tempMatrix; container2; container1; text2; text1; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('lemming', 'assets/sprites/lemming.png'); this.load.image('topleft', 'assets/sprites/topleft.png'); } create () { this.image = this.add.image(0, 0, 'lemming').setName('lemming'); this.container1 = this.add.container(100, 100).setName('root'); this.container2 = this.add.container(200, 200).setName('sub'); this.container1.add(this.container2); this.container2.add(this.image); // Visual Container x/y markers // this.add.image(container1.x, container1.y, 'topleft').setOrigin(0); // this.add.image(container2.x, container2.y, 'topleft').setOrigin(0); this.tweens.add({ targets: this.container1, x: 400, duration: 6000, yoyo: true, repeat: -1 }); this.tweens.add({ targets: this.container2, x: 400, duration: 6000, yoyo: true, repeat: -1 }); this.tweens.add({ targets: this.image, scaleX: 2, scaleY: 2, duration: 6000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); this.text1 = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); this.text2 = this.add.text(500, 10, '', { font: '16px Courier', fill: '#00ff00' }); this.tempMatrix = new Phaser.GameObjects.Components.TransformMatrix(); this.tempParentMatrix = new Phaser.GameObjects.Components.TransformMatrix(); } update () { this.image.getWorldTransformMatrix(this.tempMatrix, this.tempParentMatrix); const d = this.tempMatrix.decomposeMatrix(); this.text1.setText([ 'local', `x: ${this.image.x}`, `y: ${this.image.y}`, `sx: ${this.image.scaleX}`, `sy: ${this.image.scaleY}`, `r: ${this.image.angle}` ]); this.text2.setText([ 'world', `x: ${d.translateX}`, `y: ${d.translateY}`, `sx: ${d.scaleX}`, `sy: ${d.scaleY}`, `r: ${Phaser.Math.RadToDeg(d.rotation)}` ]); const bounds = this.image.getBounds(); this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00, 1); this.graphics.strokeRect(d.translateX, d.translateY, bounds.width, bounds.height); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);