class Example extends Phaser.Scene { starGraphics; create () { this.starGraphics = this.add.graphics({x: 400, y: 300}); this.drawStar(this.starGraphics, 0, 0, 5, 100, 50, 0xFFFF00, 0xFF0000); } update () { this.starGraphics.rotation += 0.01; this.starGraphics.scaleX = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation)); this.starGraphics.scaleY = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation)); } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(10, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example, width: 800, height: 600 }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { starGraphics; create () { this.starGraphics = this.add.graphics({x: 400, y: 300}); this.drawStar(this.starGraphics, 0, 0, 5, 100, 50, 0xFFFF00, 0xFF0000); } update () { this.starGraphics.rotation += 0.01; this.starGraphics.scaleX = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation)); this.starGraphics.scaleY = 0.8 + Math.abs(Math.sin(this.starGraphics.rotation)); } drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color, lineColor) { let rot = Math.PI / 2 * 3; let x = cx; let y = cy; const step = Math.PI / spikes; graphics.lineStyle(10, lineColor, 1.0); graphics.fillStyle(color, 1.0); graphics.beginPath(); graphics.moveTo(cx, cy - outerRadius); for (let i = 0; i < spikes; i++) { x = cx + Math.cos(rot) * outerRadius; y = cy + Math.sin(rot) * outerRadius; graphics.lineTo(x, y); rot += step; x = cx + Math.cos(rot) * innerRadius; y = cy + Math.sin(rot) * innerRadius; graphics.lineTo(x, y); rot += step; } graphics.lineTo(cx, cy - outerRadius); graphics.closePath(); graphics.fillPath(); graphics.strokePath(); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example, width: 800, height: 600 }; const game = new Phaser.Game(config);