class Example extends Phaser.Scene
{
points = [];
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/tests/sw.png');
}
create ()
{
this.add.image(0, 0, 'pic').setOrigin(0).setAlpha(0.8);
const sketch = this.add.graphics();
sketch.lineStyle(2, 0x00ff00);
// The graphics instance you draw on
const graphics = this.add.graphics();
const line = new Phaser.Geom.Line();
this.input.on('pointerdown', pointer =>
{
line.setTo(pointer.x, pointer.y, pointer.x, pointer.y);
});
this.input.on('pointerup', pointer =>
{
sketch.strokeLineShape(line);
graphics.clear();
});
this.input.on('pointermove', pointer =>
{
if (!pointer.isDown)
{
return;
}
line.x2 = pointer.x;
line.y2 = pointer.y;
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line);
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
points = [];
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/tests/sw.png');
}
create ()
{
this.add.image(0, 0, 'pic').setOrigin(0).setAlpha(0.8);
const sketch = this.add.graphics();
sketch.lineStyle(2, 0x00ff00);
// The graphics instance you draw on
const graphics = this.add.graphics();
const line = new Phaser.Geom.Line();
this.input.on('pointerdown', pointer =>
{
line.setTo(pointer.x, pointer.y, pointer.x, pointer.y);
});
this.input.on('pointerup', pointer =>
{
sketch.strokeLineShape(line);
graphics.clear();
});
this.input.on('pointermove', pointer =>
{
if (!pointer.isDown)
{
return;
}
line.x2 = pointer.x;
line.y2 = pointer.y;
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line);
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);