class Example extends Phaser.Scene { text; i = 0; hsv; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 }); } create () { this.hsv = Phaser.Display.Color.HSVColorWheel(); // Create some invaders this.group = this.add.group({ key: 'invader', frame: 0, repeat: 53 }); // And some debug text this.text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' }); const invaders = this.group.getChildren(); // Align them in a grid Phaser.Actions.GridAlign(this.group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 }); // On each click, kill a sprite this.input.on('pointerup', event => { // Get a random sprite from the local array const invader = Phaser.Utils.Array.RemoveRandomElement(invaders); if (invader) { // Then destroy it. This will fire a 'destroy' event that the Group will hear // and then it'll automatically remove itself from the Group. invader.destroy(); } console.log(this.group.getChildren()); }, this); } update () { this.text.setText(`Invaders: ${this.group.getLength()}`); const tint = this.hsv[this.i]; Phaser.Actions.SetTint(this.group.getChildren(), tint.color); this.i++; if (this.i === this.hsv.length) { this.i = 0; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { text; i = 0; hsv; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('invader', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 }); } create () { this.hsv = Phaser.Display.Color.HSVColorWheel(); // Create some invaders this.group = this.add.group({ key: 'invader', frame: 0, repeat: 53 }); // And some debug text this.text = this.add.text(10, 10, 'Invaders: 54', { font: '16px Courier', fill: '#00ff00' }); const invaders = this.group.getChildren(); // Align them in a grid Phaser.Actions.GridAlign(this.group.getChildren(), { width: 9, cellWidth: 58, cellHeight: 48, x: 132, y: 148 }); // On each click, kill a sprite this.input.on('pointerup', event => { // Get a random sprite from the local array const invader = Phaser.Utils.Array.RemoveRandomElement(invaders); if (invader) { // Then destroy it. This will fire a 'destroy' event that the Group will hear // and then it'll automatically remove itself from the Group. invader.destroy(); } console.log(this.group.getChildren()); }, this); } update () { this.text.setText(`Invaders: ${this.group.getLength()}`); const tint = this.hsv[this.i]; Phaser.Actions.SetTint(this.group.getChildren(), tint.color); this.i++; if (this.i === this.hsv.length) { this.i = 0; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);