class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
create ()
{
// Create 5 sprites in our group (one per frame)
// Use the setXY object to set the positions on them all to be 100 x 100 + 64px Y spacing (the stepY value)
const group = this.add.group({
key: 'diamonds',
frame: [ 0, 1, 2, 3, 4 ],
setXY:
{
x: 100,
y: 100,
stepY: 64
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
create ()
{
// Create 5 sprites in our group (one per frame)
// Use the setXY object to set the positions on them all to be 100 x 100 + 64px Y spacing (the stepY value)
const group = this.add.group({
key: 'diamonds',
frame: [ 0, 1, 2, 3, 4 ],
setXY:
{
x: 100,
y: 100,
stepY: 64
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);