class Example extends Phaser.Scene { captionTextFormat = `Total: %1 Max: %2 Active: %3 Inactive: %4 Used: %5 Free: %6 Full: %7`; captionStyle = { fill: '#7fdbff', fontFamily: 'monospace', lineSpacing: 4 }; caption; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('space', 'assets/skies/space.jpg'); this.load.spritesheet('alien', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 }); } create () { this.anims.create({ key: 'creep', frames: this.anims.generateFrameNumbers('alien', { start: 0, end: 1 }), frameRate: 2, repeat: -1 }); this.add.image(400, 300, 'space'); this.group = this.add.group({ defaultKey: 'alien', maxSize: 100, createCallback: function (alien) { alien.setName(`alien${this.getLength()}`); console.log('Created', alien.name); }, removeCallback: function (alien) { console.log('Removed', alien.name); } }); // You could also fill the group first: // group.createMultiple({ // active: false, // key: group.defaultKey, // repeat: group.maxSize - 1 // }); this.caption = this.add.text(16, 16, '', this.captionStyle); this.time.addEvent({ delay: 100, loop: true, callback: () => this.addAlien() }); } update () { Phaser.Actions.IncY(this.group.getChildren(), 1); this.group.children.iterate(alien => { if (alien.y > 600) { this.group.killAndHide(alien); } }); this.caption.setText(Phaser.Utils.String.Format(this.captionTextFormat, [ this.group.getLength(), this.group.maxSize, this.group.countActive(true), this.group.countActive(false), this.group.getTotalUsed(), this.group.getTotalFree(), this.group.isFull() ])); } activateAlien (alien) { alien .setActive(true) .setVisible(true) .setTint(Phaser.Display.Color.RandomRGB().color) .play('creep'); } addAlien () { // Random position above screen const x = Phaser.Math.Between(250, 800); const y = Phaser.Math.Between(-64, 0); // Find first inactive sprite in group or add new sprite, and set position const alien = this.group.get(x, y); // None free or already at maximum amount of sprites in group if (!alien) { return; } this.activateAlien(alien); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { captionTextFormat = `Total: %1 Max: %2 Active: %3 Inactive: %4 Used: %5 Free: %6 Full: %7`; captionStyle = { fill: '#7fdbff', fontFamily: 'monospace', lineSpacing: 4 }; caption; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('space', 'assets/skies/space.jpg'); this.load.spritesheet('alien', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 }); } create () { this.anims.create({ key: 'creep', frames: this.anims.generateFrameNumbers('alien', { start: 0, end: 1 }), frameRate: 2, repeat: -1 }); this.add.image(400, 300, 'space'); this.group = this.add.group({ defaultKey: 'alien', maxSize: 100, createCallback: function (alien) { alien.setName(`alien${this.getLength()}`); console.log('Created', alien.name); }, removeCallback: function (alien) { console.log('Removed', alien.name); } }); // You could also fill the group first: // group.createMultiple({ // active: false, // key: group.defaultKey, // repeat: group.maxSize - 1 // }); this.caption = this.add.text(16, 16, '', this.captionStyle); this.time.addEvent({ delay: 100, loop: true, callback: () => this.addAlien() }); } update () { Phaser.Actions.IncY(this.group.getChildren(), 1); this.group.children.iterate(alien => { if (alien.y > 600) { this.group.killAndHide(alien); } }); this.caption.setText(Phaser.Utils.String.Format(this.captionTextFormat, [ this.group.getLength(), this.group.maxSize, this.group.countActive(true), this.group.countActive(false), this.group.getTotalUsed(), this.group.getTotalFree(), this.group.isFull() ])); } activateAlien (alien) { alien .setActive(true) .setVisible(true) .setTint(Phaser.Display.Color.RandomRGB().color) .play('creep'); } addAlien () { // Random position above screen const x = Phaser.Math.Between(250, 800); const y = Phaser.Math.Between(-64, 0); // Find first inactive sprite in group or add new sprite, and set position const alien = this.group.get(x, y); // None free or already at maximum amount of sprites in group if (!alien) { return; } this.activateAlien(alien); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);