Draw Light

class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
        this.load.image('bg', 'assets/textures/gold.png');
    }

    create ()
    {
        this.add.sprite(400, 300, 'bg').setAlpha(0.2);

        const spectrum = Phaser.Display.Color.ColorSpectrum(256);

        console.log(spectrum);

        let light = this.lights.addPointLight(400, 300, 0xffffff, 16, 0.4);

        this.input.on('pointermove', pointer =>
        {

            light.x = pointer.x;
            light.y = pointer.y;

            if (pointer.isDown)
            {
                let color = Phaser.Utils.Array.GetRandom(spectrum).color;

                light = this.lights.addPointLight(pointer.x, pointer.y, color, Phaser.Math.Between(8, 32), 0.4, 0.05);
            }

        });

        this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1).setDepth(1);
    }
}

const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};


const game = new Phaser.Game(config);