class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/sky.png'); this.load.atlas('match3', 'assets/atlas/match3.png', 'assets/atlas/match3.json'); } create () { this.add.image(400, 300, 'bg'); let pointerX = 400; let pointerY = 300; this.input.on('pointermove', pointer => { pointerX = pointer.worldX; pointerY = pointer.worldY; }); this.add.particles(0, 0, 'match3', { frame: 'Match3_Icon_23', x: { onEmit: (particle, key, t, value) => { return pointerX; }, onUpdate: (particle, key, t, value) => { return value; } }, y: { onEmit: (particle, key, t, value) => { return pointerY; }, onUpdate: (particle, key, t, value) => { // add to the y value based on particles remaining life // this creates the effect of gravity, without using gravity return value + (t * 10); } }, scale: { start: 0.5, end: 0 }, speed: 200, lifespan: 2000 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/sky.png'); this.load.atlas('match3', 'assets/atlas/match3.png', 'assets/atlas/match3.json'); } create () { this.add.image(400, 300, 'bg'); let pointerX = 400; let pointerY = 300; this.input.on('pointermove', pointer => { pointerX = pointer.worldX; pointerY = pointer.worldY; }); this.add.particles(0, 0, 'match3', { frame: 'Match3_Icon_23', x: { onEmit: (particle, key, t, value) => { return pointerX; }, onUpdate: (particle, key, t, value) => { return value; } }, y: { onEmit: (particle, key, t, value) => { return pointerY; }, onUpdate: (particle, key, t, value) => { // add to the y value based on particles remaining life // this creates the effect of gravity, without using gravity return value + (t * 10); } }, scale: { start: 0.5, end: 0 }, speed: 200, lifespan: 2000 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);