class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(100, 30, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.25, max: 1 }, rotate: { start: 0, end: 360 }, speed: { min: 50, max: 100 }, lifespan: 6000, frequency: 50, gravityY: 90 }); this.tweens.add({ targets: this.emitter, particleX: 700, yoyo: true, repeat: -1, ease: 'sine.inout', duration: 1500 }); this.rect = new Phaser.Geom.Rectangle(400, 500, 64, 64); this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(this.rect, pointer.worldX, pointer.worldY); }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rect); const particles = this.emitter.overlap(this.rect); particles.forEach(particle => { particle.kill(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('bubbles', 'assets/particles/bubbles.png', 'assets/particles/bubbles.json'); } create () { this.emitter = this.add.particles(100, 30, 'bubbles', { frame: [ 'bluebubble', 'redbubble', 'greenbubble', 'silverbubble' ], scale: { min: 0.25, max: 1 }, rotate: { start: 0, end: 360 }, speed: { min: 50, max: 100 }, lifespan: 6000, frequency: 50, gravityY: 90 }); this.tweens.add({ targets: this.emitter, particleX: 700, yoyo: true, repeat: -1, ease: 'sine.inout', duration: 1500 }); this.rect = new Phaser.Geom.Rectangle(400, 500, 64, 64); this.input.on('pointermove', pointer => { Phaser.Geom.Rectangle.CenterOn(this.rect, pointer.worldX, pointer.worldY); }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0x00ff00); this.graphics.strokeRectShape(this.rect); const particles = this.emitter.overlap(this.rect); particles.forEach(particle => { particle.kill(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);