class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('brush', 'assets/sprites/apple.png');
}
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const brush = this.add.image(0, 0, 'brush');
rt.beginDraw();
for (let i = 0; i < 512; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
rt.batchDraw(brush, x, y);
}
rt.endDraw();
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('brush', 'assets/sprites/apple.png');
}
create ()
{
const rt = this.add.renderTexture(400, 300, 800, 600);
const brush = this.add.image(0, 0, 'brush');
rt.beginDraw();
for (let i = 0; i < 512; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
rt.batchDraw(brush, x, y);
}
rt.endDraw();
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: Example
};
const game = new Phaser.Game(config);