class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('brush', 'assets/sprites/apple.png'); } create () { const rt = this.add.renderTexture(400, 300, 800, 600); const brush = this.add.image(0, 0, 'brush'); rt.beginDraw(); for (let i = 0; i < 512; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); rt.batchDraw(brush, x, y); } rt.endDraw(); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('brush', 'assets/sprites/apple.png'); } create () { const rt = this.add.renderTexture(400, 300, 800, 600); const brush = this.add.image(0, 0, 'brush'); rt.beginDraw(); for (let i = 0; i < 512; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); rt.batchDraw(brush, x, y); } rt.endDraw(); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: Example }; const game = new Phaser.Game(config);