class Example extends Phaser.Scene { blitter; rt; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('duck', 'assets/sprites/darkwing_crazy.png'); } create () { this.blitter = this.add.blitter(0, 0, 'duck').setVisible(false); for (let i = 0; i < 512; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); this.blitter.create(x, y); } this.rt = this.add.renderTexture(400, 300, 800, 600); } update () { this.rt.camera.rotation -= 0.01; this.rt.clear(); this.rt.draw(this.blitter, 0, 0); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { blitter; rt; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('duck', 'assets/sprites/darkwing_crazy.png'); } create () { this.blitter = this.add.blitter(0, 0, 'duck').setVisible(false); for (let i = 0; i < 512; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); this.blitter.create(x, y); } this.rt = this.add.renderTexture(400, 300, 800, 600); } update () { this.rt.camera.rotation -= 0.01; this.rt.clear(); this.rt.draw(this.blitter, 0, 0); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);