class Example extends Phaser.Scene
{
container;
rt;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
create ()
{
this.container = this.add.container(400, 300).setVisible(false);
// Add some sprites - positions are relative to the Container x/y
const sprite0 = this.add.sprite(0, 0, 'lemming');
const sprite1 = this.add.sprite(-100, -100, 'lemming');
const sprite2 = this.add.sprite(100, -100, 'lemming');
const sprite3 = this.add.sprite(100, 100, 'lemming');
const sprite4 = this.add.sprite(-100, 100, 'lemming');
this.container.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]);
this.rt = this.add.renderTexture(400, 300, 800, 600);
this.rt.draw(this.container);
}
update ()
{
this.rt.camera.rotation -= 0.01;
this.rt.clear();
this.rt.draw(this.container);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
container;
rt;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
create ()
{
this.container = this.add.container(400, 300).setVisible(false);
// Add some sprites - positions are relative to the Container x/y
const sprite0 = this.add.sprite(0, 0, 'lemming');
const sprite1 = this.add.sprite(-100, -100, 'lemming');
const sprite2 = this.add.sprite(100, -100, 'lemming');
const sprite3 = this.add.sprite(100, 100, 'lemming');
const sprite4 = this.add.sprite(-100, 100, 'lemming');
this.container.add([ sprite0, sprite1, sprite2, sprite3, sprite4 ]);
this.rt = this.add.renderTexture(400, 300, 800, 600);
this.rt.draw(this.container);
}
update ()
{
this.rt.camera.rotation -= 0.01;
this.rt.clear();
this.rt.draw(this.container);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);